Serialmapper Posted April 14, 2022 Report Posted April 14, 2022 (edited) For some time i have been working to a remake of my old map de_sultan that i made for CS 1.6 back in 2009, being my first ever defuse map, heavily inspired by dust2 (check it here if you are curious), then ported it to CS:S where it suffered various transformations, then i ported it almost 10 years ago to CS:GO (here). Its name "sultan" was inspired by a tomato sauce/concentrate named like this, that i was consuming at that time Now it will have an inferno-ish style, using my custom assets combined with "inferno" , "canals" and "new aztec" assets. What differs from the original map are some layout changes to balance it more, being a bit CT sided, and of course the visual style. It is not ready yet for testing but i want to share some screenshots. Edited July 7, 2022 by Serialmapper Radu, celery, Lefty and 2 others 5 Quote
Serialmapper Posted April 15, 2022 Author Report Posted April 15, 2022 I don't know but until then you could try this map. Radu 1 Quote
Serialmapper Posted April 26, 2022 Author Report Posted April 26, 2022 I made some doors using ambient occlusion baked into the diffuse map also with alpha channel so i can change the color of the paint without changing the handle door's color ("$blendTintByBaseAlpha" "1") Donskioni, blackdog and Jim F Kennedy 3 Quote
Serialmapper Posted May 9, 2022 Author Report Posted May 9, 2022 (edited) I updated the radar image, with a default and a lower level. I don't know why tar_overlap does not seem to work in autoradar 2.05 Edited May 9, 2022 by Serialmapper Quote
Serialmapper Posted July 4, 2022 Author Report Posted July 4, 2022 The map is almost finished , here are some screenshots: celery, cruptor and Radu 3 Quote
Radu Posted July 6, 2022 Report Posted July 6, 2022 (edited) Lovely colours! I think it could do with some more grass and vegetation in the first three screenshots for example, especially where there's grass texture in between the stones and alongside building walls. Edited July 6, 2022 by Radu Serialmapper 1 Quote
Serialmapper Posted July 7, 2022 Author Report Posted July 7, 2022 (edited) The final version has arrived. the workshop link is HERE. Edited July 7, 2022 by Serialmapper Waspi, RA7, Donskioni and 1 other 4 Quote
Serialmapper Posted July 8, 2022 Author Report Posted July 8, 2022 (edited) I want to share with you the 8 custom models that i made for this map: DOWNLOAD The color of doors, shutters and windows can be changed without affecting the metallic parts. Their point of origin makes them easy to orientate. Edited July 8, 2022 by Serialmapper Donskioni, Waspi and Freaky_Banana 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.