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Posted (edited)

For some time i have been working to a remake of my old map de_sultan that i made for CS 1.6 back in 2009, being my first ever defuse map, heavily inspired by dust2 (check it here if you are curious), then ported it to CS:S where it suffered various transformations, then i ported it almost 10 years ago to CS:GO (here). Its name "sultan" was inspired by a tomato sauce/concentrate named like this, that i was consuming at that time ?

Now it will have an inferno-ish style, using my custom assets combined with "inferno" , "canals" and "new aztec" assets. What differs from the original map are some layout changes to balance it more, being a bit CT sided, and of course the visual style.

It is not ready yet for testing but i want to share some screenshots.

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Edited by Serialmapper
  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted (edited)

Lovely colours! I think it could do with some more grass and vegetation in the first three screenshots for example, especially where there's grass texture in between the stones and alongside building walls.

Edited by Radu
  • Serialmapper changed the title to de_outferno2 [final release]

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