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Posted

Oooh, I like that one IR.

I think it could use some algae-slime to break up the uniform colour scheme, that drain thingie needs more gunk over it ;)

Really liking all the entries so far, they're top-notch work :D

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Posted

IR there is too much lighting on your last textures imo. This could look weird on dark places of a map or with a lighting coming from a different direction. I suggest to only take reference photos on cloudy days because of this.

colors and details are really nice tho.

Posted

IR I love it, well, I love the rock wall you did. But the columns I suppose that are extending of the wall, look, well a lil' blurred and easily slapped on, it appears. It doesn't blend too well with the rest of the feel. But the rock wall is schweet :o

Posted

I think for modern engine purposes those pillars are too large a detail to just be plopped on a texture. I guess it would work provided players could never get too close to it, but personally I'd actually model pillars and vents of that size. Very nice texture though, would be awesome for something where polycounts are a large concern.

Posted

oh my god clown, i was using that grate texture on my new one! we must use the same siteeeeee mikey gave me linkage im gay

But also, the bottom right of your trim, seems overly sharpened to the point its standing out from the rest of the texture :s

Posted

oh my god clown, i was using that grate texture on my new one! we must use the same siteeeeee mikey gave me linkage im gay

But also, the bottom right of your trim, seems overly sharpened to the point its standing out from the rest of the texture :s

My apologies sir, it was just the first suitable one I came across on Imageafter.

And yeah it is a little sharp, and in general not up too much. But oh well maybe I’ll fix it up if I get a few minutes to myself at the weekend, or start a fresh which is probably a better idea. ;)

Posted

sewer4.jpg

here's the plain version, i did the pillar, vent etc because I woke up feeling alitle old skewl ;] oviously these days we model that kinda detail

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