Fullauto Posted July 27, 2005 Report Posted July 27, 2005 Oooh, I like that one IR. I think it could use some algae-slime to break up the uniform colour scheme, that drain thingie needs more gunk over it Really liking all the entries so far, they're top-notch work Quote
Steppenwolf Posted July 27, 2005 Report Posted July 27, 2005 IR there is too much lighting on your last textures imo. This could look weird on dark places of a map or with a lighting coming from a different direction. I suggest to only take reference photos on cloudy days because of this. colors and details are really nice tho. Quote
curman Posted July 27, 2005 Report Posted July 27, 2005 IR I love it, well, I love the rock wall you did. But the columns I suppose that are extending of the wall, look, well a lil' blurred and easily slapped on, it appears. It doesn't blend too well with the rest of the feel. But the rock wall is schweet Quote
ReNo Posted July 27, 2005 Report Posted July 27, 2005 I think for modern engine purposes those pillars are too large a detail to just be plopped on a texture. I guess it would work provided players could never get too close to it, but personally I'd actually model pillars and vents of that size. Very nice texture though, would be awesome for something where polycounts are a large concern. Quote
kleinluka Posted July 27, 2005 Report Posted July 27, 2005 I like it but the pillars seem to be slanting a bit, they arent straight. It also needs some green slime at the bottom =) /me pets~ Quote
this is the clown Posted July 27, 2005 Report Posted July 27, 2005 The first texture I’ve done (or anything game design related) in about a year, it’s got quite a few issues with it but was rather fun having a fiddle with texturing again Quote
von*ferret Posted July 27, 2005 Report Posted July 27, 2005 I like the colors in that one, a little something other than the usual. Quote
curman Posted July 27, 2005 Report Posted July 27, 2005 oh my god clown, i was using that grate texture on my new one! we must use the same siteeeeee mikey gave me linkage im gay But also, the bottom right of your trim, seems overly sharpened to the point its standing out from the rest of the texture :s Quote
st0lve Posted July 27, 2005 Report Posted July 27, 2005 I like that curman, but for Source n stuff those bricks are abit to big (I have the same problem with stupid sizes). Quote
this is the clown Posted July 27, 2005 Report Posted July 27, 2005 oh my god clown, i was using that grate texture on my new one! we must use the same siteeeeee mikey gave me linkage im gay But also, the bottom right of your trim, seems overly sharpened to the point its standing out from the rest of the texture :s My apologies sir, it was just the first suitable one I came across on Imageafter. And yeah it is a little sharp, and in general not up too much. But oh well maybe I’ll fix it up if I get a few minutes to myself at the weekend, or start a fresh which is probably a better idea. Quote
curman Posted July 27, 2005 Report Posted July 27, 2005 ha dont be sorry, mine new one was gay, yours is awesome, but ya the bricks are a lil' big. also go on IRC Quote
kleinluka Posted July 27, 2005 Report Posted July 27, 2005 nice clown, i like the trim. curman your sig makes my eyes bleed Quote
IR Posted July 27, 2005 Report Posted July 27, 2005 here's the plain version, i did the pillar, vent etc because I woke up feeling alitle old skewl ;] oviously these days we model that kinda detail Quote
this is the clown Posted July 28, 2005 Report Posted July 28, 2005 turned out looking more like a silo wall... Probably grime it up and add some details when i'm not so tired. Quote
Eliot Posted July 28, 2005 Report Posted July 28, 2005 dammit all these textures look awesome anyone has some great texture tutorial =)? Quote
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