Spiritual_Chaos Posted July 24, 2005 Author Report Posted July 24, 2005 Here is a map I'm working on and that is almost finished. Any ideas on how to approve it? This will (hopefully) be the first map I have ever finished, the r_speeds are a "bit" high in places but for now I'm just happy that lazy me can follow through a project... Quote
jaardsi Posted July 24, 2005 Report Posted July 24, 2005 It seriously needs some proper lighting. Yours combined with those specific textures would make me manic depressed after just 5 minutes of playing. Brushwork looks nice and solid. A few models there and there wouldn't hurt, tho. Quote
Spiritual_Chaos Posted July 24, 2005 Author Report Posted July 24, 2005 approve = improve Lightning ok, some people have commented on that. But its night so I dont really know what to do with the light_env? Maybe I could spice up the texture lightning... any idead on how? Quote
Schmung Posted July 24, 2005 Report Posted July 24, 2005 More colour and a bit more brightness in places. It's rather dark and monotonous at present. Quote
jaardsi Posted July 24, 2005 Report Posted July 24, 2005 approve = improve Lightning ok, some people have commented on that. But its night so I dont really know what to do with the light_env? Maybe I could spice up the texture lightning... any idead on how? Lit up some of those windows around your little city, it would brighten up the atmosphere a lot. Maybe add some of those little red light bulbs that everyone loves around the roofs, they fit very well next to vent exits and such. I know your r_speeds are a bit high but I think it would be worth it. Also indoors, your lights are hopelessly too dim. Quote
Spiritual_Chaos Posted July 25, 2005 Author Report Posted July 25, 2005 Ok, I changed the sky and tweaked the light_env to more... morning - does it work now or should I lighten it up even more? I also made the lightvalue on the texture lights higher, did it work or should it be lighter too? Im trying to come up with small smart ways to put in some "exciting" lights - like the red ones jaardsi was talking about - but cant figure out what would be cool - any ideas? I also added the forklift model.´I tried to lighten up the windows using fucn_ill's with additive put on them in front of the windows but it looks like shit - any betetr ideas on how to lighten up some of the windows? But anyway - does the map look better now, am I on the right track? Quote
Schmung Posted July 25, 2005 Report Posted July 25, 2005 Streetlights, lights form shop windows, lights for door to warehouses, lights on raodworks, lights on billboards and so forth and so on. Edit : And of course lit windows in buildings. Quote
Erratic Posted July 26, 2005 Report Posted July 26, 2005 EDIT: Should read forums first, then post. :roll: Quote
mike-0 Posted July 26, 2005 Report Posted July 26, 2005 I actually think that's too bright for that skybox. I always thought that skybox was for, like, the middle of the night. Quote
Minos Posted July 26, 2005 Report Posted July 26, 2005 I like the first version of it. What it really lacks is light sources, light up some windows, add some light poles etc... Brushwork and texture usage is good. Quote
Spiritual_Chaos Posted July 28, 2005 Author Report Posted July 28, 2005 Ok, maybe its not that much brighter yet, but right now I've been working on putting in some models. Have some of the windows lighten up, looks O.K? And btw, why hate dark maps? Give people a reason to use nighvision Changed my trees to models and I'm working on changing the grass to models to. Added lights here, looks ok? Also have some of the winows lighten up. Quote
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