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Pre rendered high resolution shadows


wikipediano

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In quake 3, if I set all textures to no lightmap, will I still get shadows? I was thinking on having custom textures everywhere with pre rendered shadows, in other words, much more brushes needed. Jaggied shadows are really gay, and realtime soft shadows are really heavy.

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I'd have thought almost certainly not. Sure, it should "work" in that you'll get the baked in shadows appearing and, if you turn off lightmaps, there won't be any in game lighting applied, but the number of unique textures you will require to pull this off is almost undoubtadly going to be more than your engine of choice can handle. You might be able to do it if you are making a VERY small map, but I highly doubt it would be possible on most.

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I dont understand how it would be a drag on his system if the shadows were built into the textures.

Well you would fill the texture memory pretty quickly unless you want to repeat the same shadow pattern and angles on each surface.

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