Jump to content

Recommended Posts

  • Replies 32
  • Created
  • Last Reply

Top Posters In This Topic

Posted

How was that not constructive.:roll: He clearly ask how to create shaders.

Didn't ask how to use them. So If he didn't get the hint. He needs to learn c.

C is for sure not the language to learn for shaders, you are maybe thinking of Cg?

afaik, shaders are written in hlsl, half-life shader language. i think theres also cg, which is nvidias shader language.

Yes shaders can be written in HLSL, but it stands for High Level Shader Language:)

Posted

Hey Peri, how do you create specular maps for Source? Take selections that are relevant, and simply lower the contrast and desaturate?

Posted

I'm pretty sure lighter = shinier. Here's an example of a texture I did (although it's not anywhere near as great as Peri's):

diffusespecular4sh.jpg

I saved the specular as an alpha channel in the normal map. It works great in-game.

hmm i saved mine as an alpha channel in the diffuse map and it works fine too ;o

maybe it's different when you save it with the normal map.

holy hell peri when did you get so good and do you have a portfolio?

:D

i should really finish off my portfolio site

Hey Peri, how do you create specular maps for Source? Take selections that are relevant, and simply lower the contrast and desaturate?

yeah thats pretty much what i did with that texture

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...