Jump to content

Recommended Posts

  • 2 weeks later...
Posted (edited)

I recently released an update to this map!

Quote

 

Update a10
Thanks again to J3t for all his feedback!

A
- Extended bombsite to include top of bricks
- Clipped a couple of OP boosts
- Added scenery on tunnel entrance

B
- Raised and clipped wall
- Reworked connector to make it less claustrophobic and added scenery
- Opened up ceiling on lobby
- Raised cover on lobby stairs

Mid
- Lowered wall on A short
- Added scaffolding
- Removed weird wood roof thing

Other
- Un-clipped scaffolding on T spawn (have fun!)
- Added towers
- Other stuff I do not remember

 

I think that, at this point, the map is ready to be properly detailed and optimized, I'm really excited! Here's a few extra screenshots:

20220221222644_1.jpg.0111b469a0021964b2d145e9c6fc3d1a.jpg

20220221222702_1.jpg.04bf4a070dbf361c118a46e9767aed3a.jpg

20220221222712_1.jpg.c0456b2246eb2cc7096a38067f70fb63.jpg

20220221222752_1.jpg.4fc1aa5015a58e6c7162c06f11c4601a.jpg

1117049250_tallona10.png.740ec5ea0862fd5a2aee4b56e2d67cba.png

The map has been receiving so much attention in the Workshop (it even got to the front page for a few days!), and it's kind of crazy. This is the first time any of my maps has received this much positive feedback, and it's really motivating me to push towards the finish line, so to anyone who gives this map a try, thank you!

Edited by AlrexX
Posted

After a test with real players yesterday, turns out there's still plenty of changes to the layout I feel should be made. I still want to keep the map relatively small (even if people complained about it lol) because I trust that the problems that the map currently has don't really stem from that fact, but rather general poor design choices which I'm already working on adressing properly, which means a big update is coming soon! Hopefully the map will be more balanced as a result and I won't have to scrap it, since it was fun to play regardless of its issues.

  • 3 weeks later...
Posted

A new update is out! This one is a bit more radical in terms of layout changes, hopefully it's a bit more balanced and easier to play now.

Quote

Update a12
-------------------------------------------------
Tons of radical changes to the layout on this update, probably the biggest update since uploading this map to the Workshop!

A
- Reworked under area and T entrance to nerf CT rushes and make attacking the site easier
- Vines! (still need to tweak the color)
B
- Merged CT entrance and connector to simplify the layout
- Added ladder to heaven
- Opened up sightline from CT to B entrance
- Added arch
Other
- Reworked T spawn to make it more open and hopefully easier to defend against rushes
- Tons and tons of clipping to stop exploits and force-crouch (those damn pillars!)
- Added proper collision to arch models (I may have missed a couple)

Really excited to see how these changes will affect the gameplay!

 

de_tallon_a12_radar.png

20220322135904_1.jpg

20220322135427_1.jpg

20220322135435_1.jpg

20220322135900_1.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...