MadsenFK Posted June 24, 2022 Report Posted June 24, 2022 23 minutes ago, Serialmapper said: Hammer++ doesn't want to load/open after the last csgo update, at least so it seems. I made a clean reinstall, checked the integrity of the game and sdk files, but still nothing happens. Do you guys encountered the same issue or i'm the only sucker? Jim F Kennedy, Serialmapper and Dabu 1 2 Quote
Serialmapper Posted June 26, 2022 Report Posted June 26, 2022 They updated Hammer, the CSGO problem was fixed. But a new bug appeared. The shaded textured polygons is broken (screenshot 1) versus textured only (screenshot 2) Quote
Dabu Posted June 29, 2022 Report Posted June 29, 2022 I wish hammer++ would return some entities such as path_train, func_dustcloud etc. These are like one of the classic entities in the engine itself they always looked cool so I wonder if they're going to consider it in the future maybe. Quote
That50'sGuy Posted October 1, 2022 Report Posted October 1, 2022 (edited) Being able to see the rough lighting and particles in the editor is amazing! It finally feels like I'm using a (Somewhat) modern editor! And being able to see the 3D Skybox in it as well is mind-blowing! Though I still have no idea why sometimes my displacements turn blue at certain angles in the editor. Edited October 1, 2022 by That50'sGuy FMPONE 1 Quote
blackdog Posted October 6, 2022 Report Posted October 6, 2022 On 6/29/2022 at 4:47 AM, Dabu said: I wish hammer++ would return some entities such as path_train, func_dustcloud etc. These are like one of the classic entities in the engine itself they always looked cool so I wonder if they're going to consider it in the future maybe. How are they not in there? Entities should be controlled by the FGD, should have nothing to do with the editor. Once it can edit one entity it should read them all. Or you mean see them functional? Quote
Dabu Posted October 7, 2022 Report Posted October 7, 2022 5 hours ago, blackdog said: How are they not in there? Entities should be controlled by the FGD, should have nothing to do with the editor. Once it can edit one entity it should read them all. Or you mean see them functional? I mean see them functional sorry for late reply blackdog 1 Quote
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