sn0wsh00 Posted February 6, 2022 Report Posted February 6, 2022 (edited) With Hammer++ now supporting CS:GO, I thought it would be good to create a topic where we can share our thoughts the tool. For me, I haven't compiled anything with it yet, but so far I'm really liking all the new features, especially lighting and materials preview. Only brushes cast shadows in the preview, but it's still better than not having any lighting preview at all. Here's how this looks like for my map fy_neon_fangs: The only problem I've encountered so far is that, unlike in vanilla Hammer, I'm unable to use the arrow keys to rotate the camera in the 3D view. They still don't work even when I unbind those keys from the nudge actions. But that's just a very minor gripe, and I'll probably get used to the mouselook toggle technique anyways. Edited February 6, 2022 by sn0wsh00 Wording will2k, 2REK, Serialmapper and 1 other 1 3 Quote
NikiOo Posted February 6, 2022 Report Posted February 6, 2022 (edited) Imagine if we had all these features on release. Would have finished at least twice as many maps. Can't wait to try this. Edited February 6, 2022 by NikiOo Quote
will2k Posted February 7, 2022 Report Posted February 7, 2022 23 hours ago, sn0wsh00 said: I thought it would be good to create a topic Thanks for sharing. I haven't touched Source engine games and SDKs for almost 5 years but I felt compelled to check this one out after reading the features list. The 3D lighting preview works well enough to make lighting tweaks happen in-editor without needing to compile. Having the 2D sky visible is the icing on the cake. Having the 3D gizmo for movement translation, rotation and resizing, like most modern engines is a really nice touch. The various quality of life improvements and features are all welcome. Honestly, all these should have been default features of Hammer, especially lighting preview (we asked for it over a decade ago to no avail), but it's always the community that takes matters into its own hands to find solutions. Squad, Serialmapper, Harry Godden and 1 other 4 Quote
Dabu Posted February 7, 2022 Report Posted February 7, 2022 1 hour ago, will2k said: Thanks for sharing. I haven't touched Source engine games and SDKs for almost 5 years but I felt compelled to check this one out after reading the features list. The 3D lighting preview works well enough to make lighting tweaks happen in-editor without needing to compile. Having the 2D sky visible is the icing on the cake. Having the 3D gizmo for movement translation, rotation and resizing, like most modern engines is a really nice touch. The various quality of life improvements and features are all welcome. Honestly, all these should have been default features of Hammer, especially lighting preview (we asked for it over a decade ago to no avail), but it's always the community that takes matters into its own hands to find solutions. Source 2 and Source are still fun to work if you wanna return. Quote
NikiOo Posted February 8, 2022 Report Posted February 8, 2022 Fentanyl is pretty fun too! Serialmapper, Jim F Kennedy and ARPT 1 1 1 Quote
Serialmapper Posted February 27, 2022 Report Posted February 27, 2022 I had tried it today (not the fentanyl, but the hammer++). What can i say, i like especially the lightning features, the sky box view and the snapping when rotating objects. Quote
sn0wsh00 Posted March 20, 2022 Author Report Posted March 20, 2022 I've finally started working on a map in Hammer++ and so far, it works pretty much the same as regular Hammer. That it, except for brush textures, in that the texture scales alongside your brush. In other words, if you stretch your brush along the x-axis, then the texture will be stretched along the x-axis, unlike in regular Hammer where the texture scale will remain the same no matter how much your manipulate the brush. I honestly find this really annoying, given I have to frequently use the face edit tool to make sure the texture scale remains consistent. Otherwise, I've generally liked what I've seen so far with Hammer++. Quote
Evert Posted March 21, 2022 Report Posted March 21, 2022 9 hours ago, sn0wsh00 said: I've finally started working on a map in Hammer++ and so far, it works pretty much the same as regular Hammer. That it, except for brush textures, in that the texture scales alongside your brush. In other words, if you stretch your brush along the x-axis, then the texture will be stretched along the x-axis, unlike in regular Hammer where the texture scale will remain the same no matter how much your manipulate the brush. I honestly find this really annoying, given I have to frequently use the face edit tool to make sure the texture scale remains consistent. Otherwise, I've generally liked what I've seen so far with Hammer++. Try toggling the "<tl>" button in the top, same as regular hammer Id guess Squad 1 Quote
sn0wsh00 Posted March 21, 2022 Author Report Posted March 21, 2022 15 hours ago, Evert said: Try toggling the "<tl>" button in the top, same as regular hammer Id guess Thanks, disabling scaling texture lock worked! In fact, I wished I had known about texture lock in general, given that some of my maps have brushes rotated at non-90 degree angles. I guess even after all these years I'm still a noob at Hammer. Quote
Geno Posted March 22, 2022 Report Posted March 22, 2022 Overall I really like Hammer++. I am still getting used to it. The 2 features that I miss in Hammer++ is "Show used assets only" filter and the number of times you've used a model on model browser. These 2 things helped me quickly find the assets that I have been using in the level. morozov and Squad 2 Quote
Dabu Posted March 22, 2022 Report Posted March 22, 2022 14 hours ago, GenoCide said: Overall I really like Hammer++. I am still getting used to it. The 2 features that I miss in Hammer++ is "Show used assets only" filter and the number of times you've used a model on model browser. These 2 things helped me quickly find the assets that I have been using in the level. The new view model in Hammer ++ design it's awesome, Hammer ++ feel like a modern version of Worldcraft (of what we now called Hammer), would be nice if a support for Portal 2 or Goldsrc [HL1] would be also amazing. I didn't liked the view in the original Hammer cause you can't see huge building props which it bother me but with Hammer++ it is more amazing original Hammer is also amazing thought. Quote
Dabu Posted April 21, 2022 Report Posted April 21, 2022 What's everyone thought on "vanilla hammer>>> hammer++" debate? Quote
sn0wsh00 Posted April 25, 2022 Author Report Posted April 25, 2022 On 4/21/2022 at 12:35 AM, Poofoge said: What's everyone thought on "vanilla hammer>>> hammer++" debate? There's a debate? Why would anyone prefer vanilla Hammer over Hammer++? Quote
Dabu Posted April 27, 2022 Report Posted April 27, 2022 On 4/25/2022 at 3:48 PM, sn0wsh00 said: There's a debate? Why would anyone prefer vanilla Hammer over Hammer++? yeah there is one like from last year Quote
Serialmapper Posted June 24, 2022 Report Posted June 24, 2022 Hammer++ doesn't want to load/open after the last csgo update, at least so it seems. I made a clean reinstall, checked the integrity of the game and sdk files, but still nothing happens. Do you guys encountered the same issue or i'm the only sucker? Quote
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