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Posted

It smooths out the lightmaps between faces that lie within the given angle of each other. Basically it helps make curves appear round and smooth rather than fragmented and "stepped".

Posted

This effect is however already activated as standard. The default smoothing value is 50, which I don't see any need for changing. The -smooth parameter is just for changing this value.

Posted

new problem

wtf3bb.jpg

I thought it meant that i had too many lights on one texture, so i clipped some brushes into two seperate brushes, but i got the same error.

Posted

What chop value are you using with RAD? I don't remember ever running into problems while using a chop of 16 (this determines the resolution of the lightmaps, so would appear to be linked with your new problem), but its been a while since I've done HL1 mapping.

Posted

Try 32 :) I know its not ideal to lose out on that lighting detail, but at least if it works at 32 you have narrowed the problem down and can start trying to figure out solutions.

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