Popular Post Radu Posted January 24, 2022 Popular Post Report Share Posted January 24, 2022 What's up, Mapcore? It's your boi, Radman, with some fresh mappa. I finally got around to officially releasing it on the workshop. It's been a while in the works, still has a few rough edges to smooth out, but just wanted to get it in people's games for the moment. Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2728946194 Pampers, Lizard, func_illusionary and 17 others 15 5 Quote Link to comment Share on other sites More sharing options...
blackdog Posted January 24, 2022 Report Share Posted January 24, 2022 I love the view over the battery. Radu 1 Quote Link to comment Share on other sites More sharing options...
Serialmapper Posted January 24, 2022 Report Share Posted January 24, 2022 It feels a lot like home . Finally an original (not infierno-like) theme. Radu 1 Quote Link to comment Share on other sites More sharing options...
Human Doctor Posted January 25, 2022 Report Share Posted January 25, 2022 I like the purple room and the fort. They have unique personality. Other areas feel a bit sterile. The buildings don't look like they're lived in. The balconies are empty and the opened windows look like they're boarded up (maybe use a brighter curtain texture). You've furnished the fort with grass where the walls meet the ground and you've done it in some places around the streets, but the 6-th shot in particular looks really bare in that regard. Also, it might be just me, but I wouldn't suggest using graffiti from Valve maps, especially loud ones like the OneUp. It's immediately recognizable. And when people see it, they might start looking for other assets you've borrowed from other maps. Radu 1 Quote Link to comment Share on other sites More sharing options...
Radu Posted January 25, 2022 Author Report Share Posted January 25, 2022 34 minutes ago, Human Doctor said: I like the purple room and the fort. They have unique personality. Other areas feel a bit sterile. The buildings don't look like they're lived in. The balconies are empty and the opened windows look like they're boarded up (maybe use a brighter curtain texture). You've furnished the fort with grass where the walls meet the ground and you've done it in some places around the streets, but the 6-th shot in particular looks really bare in that regard. Also, it might be just me, but I wouldn't suggest using graffiti from Valve maps, especially loud ones like the OneUp. It's immediately recognizable. And when people see it, they might start looking for other assets you've borrowed from other maps. Yep, those are all things I am looking to address in the future updates. Lizard 1 Quote Link to comment Share on other sites More sharing options...
Serialmapper Posted January 25, 2022 Report Share Posted January 25, 2022 (edited) My short feedback (i guess you are already aware of these problemitas), pero bueno, here it is. Here a player can get stuck/cannot pass by the palm and the chairs. I would add more depth to the skybox (the corners are visible), if your intention is to depict an ocean. Also i would change the water material (the border between the map and the skybox it's obvious) There are two suns on the sky (tatooine like ), either delete the sun sprite entity or change the sky material entirely to one without a sun that can allow you more freedom of light angle choice. Edited January 25, 2022 by Serialmapper Radu 1 Quote Link to comment Share on other sites More sharing options...
Radu Posted January 25, 2022 Author Report Share Posted January 25, 2022 Didn't know about the palm and tables! The rest are on the to do list. It's funny that you're the first person to notice the two suns -HP- and Serialmapper 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Radu Posted January 30, 2022 Author Popular Post Report Share Posted January 30, 2022 Do you guys like stats? Jim F Kennedy, blackdog, Freaky_Banana and 8 others 4 6 1 Quote Link to comment Share on other sites More sharing options...
Freaky_Banana Posted January 30, 2022 Report Share Posted January 30, 2022 I love stats, especially when they are this nice to see! Radu and That50'sGuy 2 Quote Link to comment Share on other sites More sharing options...
Byron Posted February 1, 2022 Report Share Posted February 1, 2022 Love the setting, areas are unique from one another whilst having a consistent theme. My minor gripe with the gameplay is the clipped half wall, especially at what I would call Long A. I think it's almost a missed gameplay opportunity not to be able to walk on top of it with the risk of falling to your death. On top of that, it just doesn't read well to have a wall that looks climbable, not to be. Otherwise, looks great, angles obviously well thought out and play tested Quote Link to comment Share on other sites More sharing options...
Radu Posted February 1, 2022 Author Report Share Posted February 1, 2022 Thanks for the feedback! Yeah, I actually planned to have that climbable, as well as T spawn, but didn't want to deal with making the bomb teleport back if a player jumps with it to their death or just throws it. It's probably a simple setup, something to look into for a future update. Byron and Lizard 2 Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 2, 2022 Report Share Posted February 2, 2022 The map looks amazing dude, makes me want to play CS again. Also, those stats are awesome, ~45/~55 win rate are also my favorite maps in any pvp game. Radu, Lizard and esspho 3 Quote Link to comment Share on other sites More sharing options...
CacouQ Posted February 4, 2022 Report Share Posted February 4, 2022 I really loved the spiral staircase in the ruins, I can just imagine so many cool clutch scenarios on that bombsite Radu 1 Quote Link to comment Share on other sites More sharing options...
Radu Posted February 6, 2022 Author Report Share Posted February 6, 2022 On 2/2/2022 at 5:58 AM, -HP- said: The map looks amazing dude, makes me want to play CS again. Also, those stats are awesome, ~45/~55 win rate are also my favorite maps in any pvp game. Thanks! Some of the Overwatch maps like Havana and Dorado were a main source of inspiration while working on this. And of course, TK's video on the power of simplicity. Squad, blackdog and Edude 3 Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 6, 2022 Report Share Posted February 6, 2022 Yeah man, if you there's anything more specific I could help ya, how we tackled shapes, lighting, color or anything really just lemme know dude. Radu 1 Quote Link to comment Share on other sites More sharing options...
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