st0lve Posted July 15, 2005 Report Posted July 15, 2005 OLD Just wanted to make a prop really D:! NEW: Quote
st0lve Posted July 15, 2005 Author Report Posted July 15, 2005 cause its cardboard and as far as I know, cardboard bends pretty quickly. And maybe its been out in the rain for some time? Quote
Pericolos0 Posted July 15, 2005 Report Posted July 15, 2005 its nice but u used to much mesh you could have just used 2 of the sides twice Quote
st0lve Posted July 15, 2005 Author Report Posted July 15, 2005 but then the sides would have had to be identical, and they are not. Quote
Campaignjunkie Posted July 15, 2005 Report Posted July 15, 2005 There's a bit of wasted UV space. You don't need to duplicate the arrow panel or the top panel. Then you're left with 4 panels, which you can scale up to use the whole canvas. Nice work though... Well, for a box. Quote
Pericolos0 Posted July 15, 2005 Report Posted July 15, 2005 but then the sides would have had to be identical, and they are not. they look pretty identical to me ;o! maybe the dirt is abit different but its not like u would notice that Quote
st0lve Posted July 16, 2005 Author Report Posted July 16, 2005 aint much difference, but I can try to make it more "wobbly" without destorying the mesh. Quote
ReNo Posted July 16, 2005 Report Posted July 16, 2005 its nice but u used to much mesh you could have just used 2 of the sides twice This confused me. As far as I'm concerned, a mesh is an actual model, as in the polygons. How could you "use two of the sides twice"? Or are you talking about the texture, and how two of the sides could have used the save UV part? In which case do other people refer to the "mesh" as the UV layout or something? Quote
st0lve Posted July 16, 2005 Author Report Posted July 16, 2005 we do since we don't know better D: he did talk about the uv map I guess Quote
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