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Posted

Why does everyone doubt my mapping abilities until I make a map with displacements? ;(. I HATE YOU ALL UUUUGH.

Also:

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I darn done the rebel base(s) \o/

Thanks for the kind words and suggestions \o/, I gots a few questions though:

1: Does the latest batch compiler compile hl2 maps?

2: How do I make a waterfall ¬_¬

3: It's possible to have brushes only render up to a certain distance, isn't it? For example, I want all my brushes to disappear until you're within 2500 units of them, and more than that they just don't render.

Thanks fo' yo' help.

Posted

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I GOT DONE DERN LIGHTIN'. It's about 100% done now, just a few things that I need to do (buildcubemaps, get some waterfall textures and make the ladders work).

RELEASE SOON PROBS.

Posted

Awww, I was kinda hoping it was gonna be a daytime map. Looks nice and all but the general light level seems a bit dark from a playability point of view. Playtesting will tell I guess.

Posted

it isnt tough. make a 3d skybox. add the same fog to it. you can simulate low lieing fog that way. make th 3d skybox shortish and wide. the fog will then be thin on top but thick everywhere else.

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