Tequila Posted July 14, 2005 Report Posted July 14, 2005 HAMMER SHOTS YOU MUST BE OUTTA YOUR MIND BOYO LOL. Yeah, looks nice padre. Good custom content. Compile! Quote
PhilipK Posted July 14, 2005 Report Posted July 14, 2005 looking really good. had no idea you could map this well but i wanna see ingame as well! Quote
spacer Posted July 14, 2005 Author Report Posted July 14, 2005 Why does everyone doubt my mapping abilities until I make a map with displacements? ;(. I HATE YOU ALL UUUUGH. Also: I darn done the rebel base(s) \o/ Thanks for the kind words and suggestions \o/, I gots a few questions though: 1: Does the latest batch compiler compile hl2 maps? 2: How do I make a waterfall ¬_¬ 3: It's possible to have brushes only render up to a certain distance, isn't it? For example, I want all my brushes to disappear until you're within 2500 units of them, and more than that they just don't render. Thanks fo' yo' help. Quote
|FRITZ| Posted July 14, 2005 Report Posted July 14, 2005 We want some in game ss! anyways, for the disappearing brushes use func_lod~ Quote
JynxDaddy Posted July 15, 2005 Report Posted July 15, 2005 I thought there was a visibility distance setting ;o set to -1 by default iirc Quote
zpanzer Posted July 15, 2005 Report Posted July 15, 2005 less mapping, more compiling and more ingame screenshots!! anyway, rly nice map u are making Quote
spacer Posted July 18, 2005 Author Report Posted July 18, 2005 I GOT DONE DERN LIGHTIN'. It's about 100% done now, just a few things that I need to do (buildcubemaps, get some waterfall textures and make the ladders work). RELEASE SOON PROBS. Quote
ReNo Posted July 18, 2005 Report Posted July 18, 2005 Awww, I was kinda hoping it was gonna be a daytime map. Looks nice and all but the general light level seems a bit dark from a playability point of view. Playtesting will tell I guess. Quote
Pericolos0 Posted July 18, 2005 Report Posted July 18, 2005 its too dark + the fog color doesnt match the sky Quote
csharp Posted July 18, 2005 Report Posted July 18, 2005 i luv your light's but that sky sucks.. change it to something more dark.. Quote
Captain P Posted July 18, 2005 Report Posted July 18, 2005 I like the greenish fog and lighting. Gives the map a distinct feeling. But as the others said, fix the sky/fog matching. I like the glowing lights. They're team-colored, I suppose? Quote
Tequila Posted July 18, 2005 Report Posted July 18, 2005 Yeah, nice but you gotta get the sky to fog too. It's tough though, cause Source is terrible at doing so. Quote
jamin620 Posted July 18, 2005 Report Posted July 18, 2005 it isnt tough. make a 3d skybox. add the same fog to it. you can simulate low lieing fog that way. make th 3d skybox shortish and wide. the fog will then be thin on top but thick everywhere else. Quote
Fullauto Posted July 18, 2005 Report Posted July 18, 2005 I wasn't expecting green Nice never the less, but it would probably look better with more natural lighting. Quote
Captain P Posted July 19, 2005 Report Posted July 19, 2005 Add some random thunderstrikes in the 3D skybox bytheway. They would fit perfectly with the current mood. Quote
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