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Posted

Nooba that looks good but I still don't see the point of pelting, it seems inferior to a direct 'AutoUV' approach. Why should I need to do all that rotational crap manually when an algorithm can figure out the optimal edge lengths straight away...

I'm still not content with Unfold3d and determined to find something for Maya that can at least equal Wings3D's AutoUV. Still not really succeeded but here's a couple of nice things:

Headus

Another nice AutoUV app. Looks pretty powerful.

http://www.uvlayout.com/index.php?optio ... &Itemid=38

Quick video (more on that page):

http://www.headus.com/au/doc/uvlayout-d ... a-v1.1.mov

FG AutoUV Maya Plugin

The closest thing I've found to an AutoUV implementation in a Maya plugin.

Available now for Maya 7.0 as part of a pack (see the bottom of this page): http://coyhot.free.fr/plug_ins.htm

Videos:

- AutoUV Unwrap Ear

- AutoUV Unwrap Spawn (character model)

  • 7 months later...
Posted

Hello Everybody,

I think for myself Unfold3D is currently the best UV tool.

Of course last versions crashed sometimes, with big meshes, or complex ones.

But now, all these problems have been corrected.

With the latest version, you get very good UVs.

No need to rework the UVs by hand.

And with the surface adjustement feature you can reduce stretching pretty easely !

I suggest you to try a demo.

http://www.polygonal-design.fr/e_unfold/wizdemo_req.php

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