nooba Posted June 12, 2007 Report Posted June 12, 2007 http://sunitparekh.com/pelting/ - Pelting Tools for Maya I don't know how well it works, but it looks pretty good. Quote
ifO Posted June 17, 2007 Report Posted June 17, 2007 Nooba that looks good but I still don't see the point of pelting, it seems inferior to a direct 'AutoUV' approach. Why should I need to do all that rotational crap manually when an algorithm can figure out the optimal edge lengths straight away... I'm still not content with Unfold3d and determined to find something for Maya that can at least equal Wings3D's AutoUV. Still not really succeeded but here's a couple of nice things: Headus Another nice AutoUV app. Looks pretty powerful. http://www.uvlayout.com/index.php?optio ... &Itemid=38 Quick video (more on that page): http://www.headus.com/au/doc/uvlayout-d ... a-v1.1.mov FG AutoUV Maya Plugin The closest thing I've found to an AutoUV implementation in a Maya plugin. Available now for Maya 7.0 as part of a pack (see the bottom of this page): http://coyhot.free.fr/plug_ins.htm Videos: - AutoUV Unwrap Ear - AutoUV Unwrap Spawn (character model) Quote
fred_polyd Posted February 7, 2008 Report Posted February 7, 2008 Hello Everybody, I think for myself Unfold3D is currently the best UV tool. Of course last versions crashed sometimes, with big meshes, or complex ones. But now, all these problems have been corrected. With the latest version, you get very good UVs. No need to rework the UVs by hand. And with the surface adjustement feature you can reduce stretching pretty easely ! I suggest you to try a demo. http://www.polygonal-design.fr/e_unfold/wizdemo_req.php Quote
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