InsaneSingingBlender Posted July 17, 2005 Report Posted July 17, 2005 does it take an hour to load up the model for you guys? Quote
mike-0 Posted August 25, 2005 Report Posted August 25, 2005 does this work with gmax or do i need 3dsmax? Quote
KoKo5oVaR Posted August 26, 2005 Author Report Posted August 26, 2005 I guess gmax can import and export .obj, doesn it ? Quote
cestmam Posted June 4, 2007 Report Posted June 4, 2007 To keep you guys posted: http://www.unfold3d.com now with XSI Plug-in!!! Demo is on the way... Quote
ifO Posted June 7, 2007 Report Posted June 7, 2007 Ah cool it looks just like how Wings3D does it but fancier. Wings3D has been able to do this sort of thing forever. Wings's AutoUV seems such a well kept secret for some reason: http://forums.cgsociety.org/showthread.php?t=258801 Recently I've been searching for UV tutorials for max and maya and I keep finding ones which are like: 'select part of your model, separate it, hit planar map or cylinder map'. I'm like wtf, I'm not doing it that way and I go back to Wings. EDIT: I just tried it. A bit slow but man is it nicely done. Nice simple interface. Just nice. This is going to help me a lot! EDIT2: Tried it some more. Spent about 5mins unwrapping a player model then the thing crashed. All progress lost. Lose! Quote
Whoot Posted June 7, 2007 Report Posted June 7, 2007 Looks a lot like http://www.scriptspot.com/3ds-max/lscmunwrap Have used this maxscript for a while now an it saved me loads of time. Quote
ifO Posted June 7, 2007 Report Posted June 7, 2007 Yeah they are all based on the same technique from a Siggraph paper in 2002. I still wonder why this is not THE default way to unwrap in max and maya? Quote
ifO Posted June 7, 2007 Report Posted June 7, 2007 Yeah from what I saw the techniques are similar, but pelt mapping is like rotationally expanding the uv in stages or something, instead of just doing it optimally automatically? Quote
cestmam Posted June 8, 2007 Report Posted June 8, 2007 Hey experts, Can anyone help me make a decision? I am hesitating what to choose among these three: http://www.uvlayout.com/index.php?optio ... &Itemid=50 http://www.unwrap3d.com/order.aspx http://www.unfold3d.com oh yes, we use Maya tks!! Quote
ifO Posted June 8, 2007 Report Posted June 8, 2007 Unwrap 3D you have to pay for, I believe it has a trial you can try out last time I checked. I used to use it when it was lithunwrap and it was very basic but I believe it's had a ton of features added. Still I doubt it's worth buying... Unfold3D seems very slow and crashes a lot. I would maybe avoid it for the time-being until they get a solid release out. Uvlayout I've not tried or heard of. I'm personally looking for a Maya script that does it in this same ('mark cuts' > 'unfold') approach? Using all these separate apps seems like a sucky workflow. Quote
Zacker Posted June 8, 2007 Report Posted June 8, 2007 I can do all this already in max with pelt mapping and relax? Quote
R_Yell Posted June 8, 2007 Report Posted June 8, 2007 For XSI there is also something called Roadkill, unwrapping in a single click It's also compatible with other 3D Apps. Workflow is great, no need to go out of XSI. BTW, requires python installed. Seems to make nice and clean UV meshes, but only tested it with a model which gave me lot of headaches, and it did a great job. More feedback. Quote
cestmam Posted June 12, 2007 Report Posted June 12, 2007 Tks ifO for the feedback, will keep you posted! As for roadkill, check this out, it looks pretty impressive too. http://www.kim-aldis.co.uk Quote
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