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Posted

holy fuck, that looks awesome. Gonna try the free version on some organic stuff. I can unwrap mechanical thigns all day long without too much trouble, but organic stuff always flumoxes me.

Posted

well its really really really buggy for now, but i hope this evolves into something nice :)

where you can select all the places where there can be seams, and then it'll output a complete uvmap for you, with maximum use of the texture space :)

Posted

I messed with it before at work, its cool but not awesome. Has some probs and sometimes a bit buggy

When you export to obj you have to disable certain options like compress numbers or whatever it was in export options or else the prog will crash upon import

Also it is possible to manually set the spots where there will be seams Peri, you have to break the vertices at that spot and weld them back later on when its imported in Max again

Posted

yeah i know, but what i mean is it should evolve to something that makes an efficient uv layout. for example i did it with a door model i made and the uv was full of unused space, and alot of parts where rotated when they shouldnt be :)

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