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Half-Life: Alyx LEVITATION


FMPONE
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14 minutes ago, FMPONE said:

Here's a thread for the project I'm working on with CoreyLaddo (animator) and a suite of talented voice actors, it's a modification for Half-Life: Alyx named LEVITATION.

We're planning on releasing the mod in 2022. You can expect a several hour-long, story-driven single-player experience in the Half-Life: Alyx universe (about 7.5 levels).

DUDE YOU'RE A LEGEND, YOU SHOULD WORK FOR BIG COMPANY like VALVE or anything cool oh my god I always love to see your works, your art is a masterpiece always!!

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How come you kept this under wraps and never shared it here before? :hurg:

Looking really good and I think it's safe to assume the man-hours spent in Alyx SDK is nearing the ones of Source/CSGO.

Going though some of the lovely screenshots, it seems like you're giving a fat middle finger to Source for all those past years where it hindered your creativity, and narrowed the scope of your projects due to its archaic limitations.

Told you couple of years ago to ditch Source and you'll never look back :)

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2 hours ago, will2k said:

How come you kept this under wraps and never shared it here before? :hurg:

Looking really good and I think it's safe to assume the man-hours spent in Alyx SDK is nearing the ones of Source/CSGO.

Going though some of the lovely screenshots, it seems like you're giving a fat middle finger to Source for all those past years where it hindered your creativity, and narrowed the scope of your projects due to its archaic limitations.

Told you couple of years ago to ditch Source and you'll never look back :)

I’ll add to this post with a bunch of screenshots once it’s finished, I also want to write an article once everything is said and done.

Doubt I will ever top my CS:GO hours, I made levels for that game for like eight years lol

Eight years on Source was plenty 😛

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lol ideally we could release it as its own steam page (and maybe make a profit from it? *gasp*) but no discussions have been had, and frankly I wouldn't want to broach the subject until a lot of people across the entire half-life community have had the chance to play it and ask themselves if they even like it.

I'm a big believer in proving stuff first. but I also want to share the word and let people know what we're doing (and that I'm really excited about it.)

so, no news to report. only ongoing development

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10 minutes ago, ┌HP┘ said:

FYI, I'd happily pay for it given the chance.

thank you m8. I think given the length we are going for, a lot of people would.

But I could also prank everyone by having faked all these screenshots and playtests and release meatspin.gif. we need to have a solid workshop release first, I think that's only fair personally and I expect nothing else.

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  • 1 month later...

I think if you do do it in advance, do it within enough time that youtubers, gaming social media accounts and even gaming press can talk about it and maybe even hype it up before release. Maybe finish the trailer with a release date at the end and that's that, gives you a window of some extra time for last minute touch ups.

I think personally, looking up to a release is sort of a good feeling. I like that feeling of knowing in a few weeks I'll be playing something I'm really looking forward to. 

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2-3 weeks in advance with some consistent media leading up to release would probably be best. It gives people time to prepare for it if they want to dedicate the time and you can build up a bit of hype. One thing I hate about most ad campaigns for games is they announce too early, usually 6-8 months before release and by the time it comes out I'm over it. My hype that they built is gone.

Edited by Radu
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