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de_wake (wingman)


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Nice layout. I like that the CTs don't have the archetypical safe route--results in a design that has very efficient use of space and makes it unique. My main criticism is that the secret lab theme feels a bit strange and shoehorned in. I feel like you could have just made it all castle themed, but maybe that's just me. Overall, thumbs up.

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Great work for a first map. In-game the theme change feels a little less jarring than shown in the pictures, but still feels a little bit off. There are a few small issues, the fog is a bit too high, the boxes on the upper T spawn area fade out a bit too aggressively and there is a missing texture on the T spawn stairs. I also think the bushes shouldn't be clipped off on the bombsite, feels weird running across the fence and getting stuck. The water had some graphical glitches for me, and I think it's a bit drastic to have the shallow water insta kill players, maybe just clip it off. Bit of a minor nitpick, but I think the sightline from T spawn to the upper bombsite enterance should be blocked, maybe just stack another box ontop of the one already inside. Overall though, solid layout and good visuals. 


Edited by Byron
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