Bluestrike Posted July 6, 2005 Report Posted July 6, 2005 WIP since this is the WIP forum after all. Layout is kept simple so players don't get confused, what is usually a issue on ship location based maps. So the indoor part are onlt some nessesary stairs to get players on different decks. It uses alot of edited (recolored) HL2 textures and thats probebly the best I could do with my 2d skillz It could use some harpoon laucher and modern AA gun models but I can't do that, maybe I'll get something decent done in hammer Quote
Zacker Posted July 6, 2005 Report Posted July 6, 2005 Looks good and like a typical Bluestrike WIP map:) The style is there and so is all the basic brushwork - it is very clean. The deck of the ship looks a little repetitive with this same blue texture all over. I think you should use another variant for the weapons. Quote
von*ferret Posted July 6, 2005 Report Posted July 6, 2005 If you add trim to all the ledges it'll really start to pop out more in my opinion. Nice job so far. Quote
skdr Posted July 6, 2005 Report Posted July 6, 2005 IMO you should make it with night/evening lighting. With that you can play with some lights like lightspots and glows. Could add some nice stuff to the scene and you might not see the repetitive textures... Looks good so far tho... Quote
Phatsniper Posted July 6, 2005 Report Posted July 6, 2005 Looking cool man. I loved the battleship map for CoD despite the awful layout, it'll be interesting to see what you do with this. Quote
Bluestrike Posted July 6, 2005 Author Report Posted July 6, 2005 hmm trims, something like this? http://www.bluestrike.be/alpha/de_battleship360000.jpg Haven't desided yet if I make it evening/dark, spotlights etc are slowly getting as overused as crates and (almost) all maps look better in the dark :-) Quote
curman Posted July 6, 2005 Report Posted July 6, 2005 It's good, great job. I don't mean offense, or anything, but I can't help but to think it seems like just a copy of that giant Titanic map, just another boat, eh. Quote
the Carpenter Posted July 7, 2005 Report Posted July 7, 2005 Four things: -The guns should actually fire when "used". -It SHOULD be night. Never mind spot lights though. Use regular lights in several cabin windows & on the deck. -The deck texture needs to be customised, badly. Take inspiration from the look of modern warships. -You've GOT to be able to get in the top part of the ship with REAL windows to look through. Already looks 1 1/2 thumbs up though. Quote
RD Posted July 7, 2005 Report Posted July 7, 2005 Make the canons constantly firing, blowing ppl into the ocean if they stand in front of em =) Like de_omg (see video on my site) Quote
RA7 Posted July 7, 2005 Report Posted July 7, 2005 The sides of the ship need more rust or a dirtier look. Rest looks very nice. Quote
Minos Posted July 7, 2005 Report Posted July 7, 2005 Looks like a cool map. It needs railings on the prow, better lighting and a subtle fog maybe ? It could hide the map edges at least. Quote
csharp Posted July 7, 2005 Report Posted July 7, 2005 hmm, can you try it with night lightning? plz~ Quote
Vinny Testaverde Posted July 9, 2005 Report Posted July 9, 2005 yea if you have it with night you wont have that problem of the ocean like looking all reapeating and such I dunno, see if you can cut down on the wood too? plus if its at night you can add lights on it and stuff, which would add more detail to it, which is something it lacks Quote
Bluestrike Posted July 9, 2005 Author Report Posted July 9, 2005 Working on a night/evening version with fog Quote
the Carpenter Posted July 9, 2005 Report Posted July 9, 2005 Nice ! Atta boy ! A big YES to railings too. Quote
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