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Posted (edited)

Name: Miguel Nogueira
Timezone: GMT+1 (UK/London/Lisbon)
 

What I can do: I can concept design through artwork, including ideas, iterations, brainstorming, story research, level design and game design sketches, mood, aesthetics, and art direction in general. I also have experience working in graphic design, digital and traditional clay sculpting, and have knowledge of cinematography and multimedia tools. I have worked with a few indies and big studios alike, such as Frictional Games with Amnesia Rebirth, collaborated with Blink 182, Volta Studio, NetEase Games, acted as consultant and Art contest jury to AMD, to name a few.
 
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My work has been featured from news sites such as Kotaku to art communities such as Behance (character design category feature), CGSociety Hall of Fame, and Artstation Editor's picks.

I'm currently working with a few studios under NDA material.

If you have a project you'd like to start, I'd love to hear from you, reach out by email, as I'm currently booking the following available weeks in my schedule.

I'll invite you to visit my website: https://www.menogcreative.com or my Artstation: https://www.artstation.com/migno
And drop me a line through hello@menogcreative.com
 

Edited by underdogs
updated social media links
  • 3 weeks later...
Posted

Haven't shared stuff like this before, but a big thank you to NetEase Games for inviting me to join this, I struggle to keep up with updates on projects I've worked on, but I do get around to it eventually! I hope I get to share the many concepts I've done for it sometime. 🤞

 

 

  • 2 weeks later...
Posted

here's some character design work for my old west personal IP.

Tried to take geography in mind when approaching the designs and adjust them across other factors, like their economics, how well they do, and how often they travel.

 

miguelnogueira-character-wildwestdoctors.jpg

menogcreative.com for more ❤️

  • 2 weeks later...
Posted

Watch Trailer


A few other IP’s give a concept artist more street-credit than to say they’ve worked on this one. Excited to share I’ve contributed to Season 4 of Battlefield 2042!

While I wish I could have stayed longer on the project and didn’t have other commitments towards the end of the calendar, I managed to complete a massive amount of work for it. Unfortunately, I doubt any of that work will see the light of day due to the nature of the project. It was a true joy to work on it. I’m grateful for it.

  • 2 weeks later...
Posted
Hi!

I've released a new course teaching all I know about starting, managing, and scaling a career as a freelancer. Are you making a New Year's goal out of this? Well, here's my contribution to help you.

All included from finance trackers, email templates, meeting forms, client and lead generation, and more.

Although I'm a Freelance Concept Artist, these are skills that apply to any Freelancer / Digital nomad running their own company.
Find more about it and join the course, here: https://www.menogcreative.com/online-freelance-course

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  • 3 weeks later...
  • 4 months later...
Posted

Hello, hello everyone!
I’m excited to share that I’ve wrapped up my recent role and am now open for new opportunities in concept art and illustration! If you’re looking for a freelancer who brings a unique blend of creativity and vision, let’s connect.

Reach out to: hello@menogcreative.com - Can’t wait to hear from you! ✌
Artstation: www.artstation.com/migno
Website: www.menogcreative.com

Also, here's a trailer of what I recently worked on!

https://www.youtube.com/watch?v=PGA6d5m_foE

 

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  • 4 months later...
  • 3 months later...
Posted (edited)

That's another wrap, I finished a recent project, check the complete case study, process breakdown, and how I collaborated with my latest client to get their needs met with character design:
 

My links:
www.menogcreative.com
contact@menogcreative.com

 

 

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Edited by underdogs
  • 2 months later...
Posted

Many of my character concept art pieces include assets that I've rarely showcased individually.

With my sci-fi character designs, most of them feature a robotic implant of some sort. Arms like these start from a free base mesh, a normal human arm, which I then sculpt on top by re-skinning it as hard-surface, and converting all the human joints, fingers, and bending parts into screws, pistons, and ball joints.

Essentially, I re-imagine the human body as a machine.

Find more behind-the-scenes shots and tutorials here: www.menogcreative.com/scifi-props

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  • 2 weeks later...
Posted

Most of my creature designs rely on reference, even when I’m aiming for something completely original or fantastical.
Using references helps me channel a specific mood, energy, or vibe into the creature, almost like casting the right actor for a role.
It’s kind of a cheat code, one that helps make the creature more believable and avoids the trap of creating an “inside joke” only I would get.

In these sci-fi designs, I pulled from insects, my own biases, and natural elements to form the biology of something alien.
Find more behind-the-scenes shots, free insights, and tutorials here
: https://www.menogcreative.com/creature-design

 

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