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Vineyard - Danger Zone


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I really like the interior shot of the church and the pastoral scenes. If I had one criticism of these screenshots it would be the architectural textures, which seem far too clean and lego-like. The lack of displacement blending and realistic wear is noticeable.

The bottom of a wall should not really look like the top of a wall, etc, there should be some gradients going on there. It does not have to be intense and you can keep your soft look, but it should be present.

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On 8/29/2021 at 7:34 PM, FMPONE said:

I really like the interior shot of the church and the pastoral scenes. If I had one criticism of these screenshots it would be the architectural textures, which seem far too clean and lego-like. The lack of displacement blending and realistic wear is noticeable.

The bottom of a wall should not really look like the top of a wall, etc, there should be some gradients going on there. It does not have to be intense and you can keep your soft look, but it should be present.

Thanks for the input! you are right, we actually had a blend texture there and those walls are still displacements but we swicthed the texture at one point that wasnt a blend texture. Will fix that!

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Beautiful map! So much so I had to run around in it for research and I came across a few things:

The archway where my crosshair is has the fade distance set too low

Spoiler

249679131_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_28_14_82.jpg.58704059d8491304a20925369d40d7cf.jpg

As well as here (in the window by crosshair, about 4 props i wanna say?)

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_36_57_19.jpeg.5d0f8212ab1272a6b850be7c127ebb9c.jpeg

There's a weird bump here, could be clipping or model collision

Spoiler

2024377840_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_45_41_27.jpg.7e7349b77e81690b5173646f14f29346.jpg

Speaking of stairs, a little short here

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_43_28_05.jpeg.58b9b4d97cf671adc405cbafd7e2eaf3.jpeg

The water in the sewers is showing the 3d skybox

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_38_41_88.jpeg.961436b4657dc5f34c72e98bc9df92c4.jpeg

And missing a water texture here

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_39_01_59.jpeg.bd80bbee26ea4dd5714f419009ba970f.jpeg

These areas I found are a bit too dark and IMO it just doesn't look all that good (first image needs the displacement sewn or adjusted)

Spoiler

636400054_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_31_16_77.jpg.ec14539413ca483dfca2217eb4a16279.jpg

1883110324_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_30_55_08.jpg.ea7a0a229d7fe8d0df7a86ae13dfb192.jpg

1442638609_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_30_43_11.jpg.cffe815e934a7fbd68658d2dda09f718.jpg

This wall all needs to be sewn (thin line visible through where the displacements are supposed to meet)

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_41_59_89.jpeg.34837dd357d6e88a103891c47dd6e89b.jpeg

And finally, just something I would do probably doesn't matter all that much, but I would add a block light to this roof

Spoiler

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_34_28_32.jpeg.411d90cef0ab4cbb4ef715a0592c443d.jpeg

Overall amazing and really good looking map! I can't imagine making something so large and having it work with this ancient engine, framerate overall was great, had a few hiccups going through some buildings but I was also noclipping everywhere so it could've been that.

 

Personally don't play DZ at all, but I would love to see this included for diversity and, y'know, less desert maps overall?

Hope I helped in finding some bugs!

Edited by SirSnail
Forgot to spoiler images lol
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On 9/7/2021 at 11:08 PM, SirSnail said:

Beautiful map! So much so I had to run around in it for research and I came across a few things:

The archway where my crosshair is has the fade distance set too low

  Hide contents

249679131_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_28_14_82.jpg.58704059d8491304a20925369d40d7cf.jpg

As well as here (in the window by crosshair, about 4 props i wanna say?)

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_36_57_19.jpeg.5d0f8212ab1272a6b850be7c127ebb9c.jpeg

There's a weird bump here, could be clipping or model collision

  Hide contents

2024377840_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_45_41_27.jpg.7e7349b77e81690b5173646f14f29346.jpg

Speaking of stairs, a little short here

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_43_28_05.jpeg.58b9b4d97cf671adc405cbafd7e2eaf3.jpeg

The water in the sewers is showing the 3d skybox

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_38_41_88.jpeg.961436b4657dc5f34c72e98bc9df92c4.jpeg

And missing a water texture here

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_39_01_59.jpeg.bd80bbee26ea4dd5714f419009ba970f.jpeg

These areas I found are a bit too dark and IMO it just doesn't look all that good (first image needs the displacement sewn or adjusted)

  Hide contents

636400054_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_31_16_77.jpg.ec14539413ca483dfca2217eb4a16279.jpg

1883110324_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_30_55_08.jpg.ea7a0a229d7fe8d0df7a86ae13dfb192.jpg

1442638609_Counter-strikeGlobalOffensiveScreenshot2021_09.07-13_30_43_11.jpg.cffe815e934a7fbd68658d2dda09f718.jpg

This wall all needs to be sewn (thin line visible through where the displacements are supposed to meet)

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_41_59_89.jpeg.34837dd357d6e88a103891c47dd6e89b.jpeg

And finally, just something I would do probably doesn't matter all that much, but I would add a block light to this roof

  Hide contents

Counter-strike-Global-Offensive-Screenshot-2021_09.07-13_34_28_32.jpeg.411d90cef0ab4cbb4ef715a0592c443d.jpeg

Overall amazing and really good looking map! I can't imagine making something so large and having it work with this ancient engine, framerate overall was great, had a few hiccups going through some buildings but I was also noclipping everywhere so it could've been that.

 

Personally don't play DZ at all, but I would love to see this included for diversity and, y'know, less desert maps overall?

Hope I helped in finding some bugs!

Wow, thanks for the feedback. We have fixed some of those things in the first patch already but we’ll check if there is anything we missed!

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