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Eater is looking for help


Poofoge
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Hey this is the Team Brotherhood, we are currently working on a game survival horror fps know as ''Eater'' about the concept of the undead for the source engine (SDK 2013 SP)

DESCRPITION:

  • It is a survival horror game where you are playing as a detective suffering from the past trying to seek peace in a beautiful town in Europe but unfortunately there are report that the undead rise up from their graves and terrorize the people and you're stuck in there the ONLY way to stop it's to fight and escape. The game will feature a episodic campaign, story based moment, meeting every type of monster, puzzle level, weapon selection, radar system, riding vehicles, coop mode, source engine improvement and new gameplay possibility.

Requirement

  • There is only just where you can send your portfolio showcase of previous work, of what you've done that's all.

2D Artist:

  • Be a talented and experienced 2D artist
  • You'll must send one of your previous work of what you've done so far
  • You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage.
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • Have a knowledge on the horror genre
  • Working on the concept characters, levels art, locations and some happening moments in the lore
  • You'll be able to design the protagonist
  • Designing the monsters enemies such as Zombies, Skeletons, Vampires and Frankenstein-like creature etc.
  • Working on a comic for the game.

Texture Artist:

  • You'll as a artist you should be talented and experienced with the Source engine before
  • You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage.
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • Have a knowledge on the horror genre
  • You'll must send one of your previous work of what you've done so far
  • Be able to work on religious, european and spooky style textures
  • Working on the characters/protagonist textures
  • Working on the items textures such as Flashlight and Bottle.
  • Working on the weapons textures
  • Working on the enemies textures
  • Working on the player model textures
  • Making some skybox textures for the game

3D Modeler:

  • Be proficient in Blender, Maya or any modeling software you'll must be familiar with the Source engine before.
  • You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage.
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • Have a knowledge on the horror genre.
  • You'll must send one of your previous work of what you've done so far.
  • Modeling the weapons such as (Melee, Pistol, SMG and Assault Rifle)
  • Modeling on religious props like Statues, Coffin, Mausoleum and Cross.
  • Modeling on props village-setting, like cart villager, scarecrow and crates trade.
  • Modeling the items props such as Flashlight and Bottle.
  • You'll should be able to work on vehicles, trains, monastery/hospital and industrial props model.
  • Modeling the characters and the protagonist.
  • Modeling the enemies such as Zombies, Skeletons, Vampires, Zombies villager and Frankenstein-like creature.

Programmer/Web Designer:

  • Must be skilled with C++ and be familiar with the Source engine before
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage.
  • Have a knowledge on the horror genre
  • You'll must send one of your previous work of what you've done so far.
  • Be prepared for general programming task for development, bug fixing.
  • You'll should make a source SDK tool for the game, adding the entities, NPC, props etc the engine. will be more supportive, unique change and new stuff that will be added with interesting feature.
  • Working on improvement Source engine's water physic, skybox improvement and realistic lighting.
  • You'll should be make to make a Discord rich presence for the game and it's Hammer editor.
  • Be prepared for general programming tasks in participation of development and bug-fixing.
  • Be able to participate in working of updating builds, patches and more, to make it more playable posting patch notes for the news.
  • Working on a HUD but it need to be very focused on survival-horror themed.
  • Working on the main menu and it's chapter.
  • Working on gameplay features very much inspired by  L4D, They Hunger, House Of The Dead and more.
  • Working on the riding vehicles system
  • You'll be able to create a weapon selection for the game when the player pick up a weapon.
  • Developing the coop mode for the game
  • As you are a Web Designer you'll need to make a site for our game which it mean that you'll need to make:
  • Forums
  • Official blogs
  • Adding a social media section such as YouTube and Twitter to keep our news.
  • Making a media section for the game
  • Working on the announcements and news about the game
  • Making a section for the Comic
  • You'll should need to make a wiki for the game for official know and stuff like that.

Animator:

  • Be experienced with making animations and must be talented.
  • You'll should be friendly, enthusiastic and be part of the team, being respectful to each other and encourage.
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • You'll must send one of your previous work of what you've done so far.
  • Have a knowledge on the horror genre
  • You'll should be able to work on the weapon's animation when they shoot and re-loading it need to be detailed and accurate.
  • Animating the player's hand
  • Be able to work on the characters movement and the protagonist movement
  • Be able to work on the enemies movement and attack
  • Working on the vehicles animation such as the Train.

We have level designers in our team and we are still looking for more talented mapper!

  • We are looking for more talented level designers who can help us for the project
  • Be experienced with the Source engine before with a 4 or 5 year experience
  • Knowledge on the horror
  • Someone who is suitable for the project with free time (not only everyday, we'll always like to encourage you and take your time!)
  • Working on map setting like Village, Cemetery, Countryside, Farmer land and more for each chapters in the game. 
  • Lead a level designer position to help each mappers on the project, supporting em and give em feedback.
  • Friendly and enthusiastic person to support our team, working together and being respectable to each other.
  • Fully knowledge about time-lapse of the Source Engine maps build progress
  • You must be able to make well-constructed maps layout
  • Engaging scenario on the maps that will be fun to play with it
  • Optimizing every maps, file size, compiling etc.
  • Map must be environmental, colorful and beautiful.

Addition: I'll would like to tell we are trying to make the best spooky fps game you'll never seen in your life this is a dream project I've always to do.

 

To Apply

  • The job is unpaid
  • Send one of your work at [email protected]
  • We'll talk about the project in private
  • and we'll invite you to our discord server
Edited by Poofoge
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