Serialmapper Posted July 11, 2021 Report Posted July 11, 2021 (edited) As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana. I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log. My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible made by me. Here are some screenshots to ilustrate the progress. Any constructive feedback is welcomed. Edited December 7, 2021 by Serialmapper bhoppi, zombi, will2k and 5 others 8 Quote
will2k Posted July 13, 2021 Report Posted July 13, 2021 On 7/11/2021 at 6:41 PM, Serialmapper said: I'm not a fan of this tiny red brick setting for a sea fortress; I think it would be more suited for urban buildings or Renaissance castles. Big beige/white stone would make more sense in this setup. Assassin's Creed 4 Black Flag has many sea fortresses and would make an excellent inspiration. You can still use the red bricks here and there to break the monotony of the beige stone texture Stones can have shades of beige to break monotony and you already know your way around substance designer , so it shouldn't be an issue to you. Hope this helps and best of luck Serialmapper, blackdog, maxlevelboi and 2 others 4 1 Quote
Serialmapper Posted September 28, 2021 Author Report Posted September 28, 2021 The map it's progressing, i made some custom fake door models, also some new textures Jim F Kennedy, zombi, Radu and 3 others 5 1 Quote
Jim F Kennedy Posted September 29, 2021 Report Posted September 29, 2021 (edited) ngl that door looks like a block of chocolate Edited September 29, 2021 by Jim F Kennedy LARD 1 Quote
will2k Posted September 29, 2021 Report Posted September 29, 2021 13 hours ago, Serialmapper said: custom fake door models this somehow reminds me of Rick and Morty's episode about real fake doors zombi, blackdog, Serialmapper and 1 other 1 3 Quote
Serialmapper Posted October 24, 2021 Author Report Posted October 24, 2021 The source of inspiration for the interiors However in the map i wanted a bit more dustier, a less cleaner look Quote
Serialmapper Posted October 31, 2021 Author Report Posted October 31, 2021 (edited) I had improved the 3D skybox, using a texture with custom sprites Edited October 31, 2021 by Serialmapper Jim F Kennedy and will2k 2 Quote
will2k Posted November 1, 2021 Report Posted November 1, 2021 20 hours ago, Serialmapper said: Love it! Feels like the banks of the Danube river near Silistra Serialmapper 1 Quote
Serialmapper Posted November 1, 2021 Author Report Posted November 1, 2021 (edited) I never thought of that, but on a second look you are right . It fits somehow the new theme of the map which is inspired from Romanian late medieval palaces like Mogoșoaia. Edited November 3, 2021 by Serialmapper will2k 1 Quote
Serialmapper Posted December 7, 2021 Author Report Posted December 7, 2021 (edited) The final version has arrived. You may check it out here: STEAMWORKSHOP There is always something to do, to add, to change, but i decided to stop here with this map, at least for a while. (credits: water material by @Yanzl) The custom models are made by me using 3dsmax and substance painter. The custom materials are made mostly with scanned textures from textures.com Edited December 7, 2021 by Serialmapper esspho, will2k, Donskioni and 1 other 4 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.