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de_island (remake)


Serialmapper
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As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana.

I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log.

My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible made by me. Here are some screenshots to ilustrate the progress. Any constructive feedback is welcomed.

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Edited by Serialmapper
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On 7/11/2021 at 6:41 PM, Serialmapper said:

20210711152558_1.jpg.e7321295a3051eaa72c74e9945432f64.jpg

 

I'm not a fan of this tiny red brick setting for a sea fortress; I think it would be more suited for urban buildings or Renaissance castles.

Big beige/white stone would make more sense in this setup.

Assassin's Creed 4 Black Flag has many sea fortresses and would make an excellent inspiration.

latest?cb=20140930210234

You can still use the red bricks here and there to break the monotony of the beige stone texture

AF_Hav13B.jpg

Stones can have shades of beige to break monotony and you already know your way around substance designer :), so it shouldn't be an issue to you.

Hope this helps and best of luck

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  • 2 months later...
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The final version has arrived. You may check it out here: STEAMWORKSHOP

There is always something to do, to add, to change, but i decided to stop here with this map, at least for a while. (credits: water material by @Yanzl)

The custom models are made by me using 3dsmax and substance painter. The custom materials are made mostly with scanned textures from textures.com

20211207185638_1.jpg.96351fa8e8e0417bbcd3c0308f8e9951.jpg

Edited by Serialmapper
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  • Serialmapper changed the title to de_island (remake)

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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