Tequila Posted June 30, 2005 Report Posted June 30, 2005 I'm going to sound extremely dense here, but none of the tutorials I've seen on the web mention any of this. I have my 3 .smds (model, anim and physbox), my texture in .vtf format and my accurate .qc file. But then studiomdl.exe complains that my model has no bone, and thus can't compile. Now, like I said, I can't find anything on this, so my question is, how do I add bones in XSI to a model? I really want to get my first (test) model ingame. Quote
Tequila Posted June 30, 2005 Author Report Posted June 30, 2005 42 views and no reply? Sickening! Quote
insta Posted June 30, 2005 Report Posted June 30, 2005 You said that you have a animation .smd. Doesn't animating a model require bones? If the model has no bones, how on earth did you manage to output an animation file? Quote
mike-0 Posted June 30, 2005 Report Posted June 30, 2005 his animation might be idle i saw something somewhere that the qc file needs $staticprop in it somewheres Quote
Tequila Posted June 30, 2005 Author Report Posted June 30, 2005 Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them. Quote
sensee Posted June 30, 2005 Report Posted June 30, 2005 Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them. no, for static props you don't need an idle "animation". Quote
Tequila Posted June 30, 2005 Author Report Posted June 30, 2005 Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them. no, for static props you don't need an idle "animation". Great, so not only is the tutorial not telling me how to create bones, it's bullshitting me about this too. I wish someone would write a comprehensive, honest guide on this. It really isn't too much to ask. Quote
Farles Posted July 26, 2005 Report Posted July 26, 2005 just place 1 bone anywhere on your model and $staticprop command will collapse tem at 0,0,0. and yes you do need an idle animation for static props, physics too, even if its only 1 frame at 1 fps. Could you copy your QC and the error StudioMDL gives here plz? Quote
Evert Posted July 26, 2005 Report Posted July 26, 2005 You can use the same smd for animation and model. It only wants you to fill in all tags, it doesn't require a seperate SMD for the animation part, just add the same as in model-smd. Quote
Tequila Posted July 27, 2005 Author Report Posted July 27, 2005 just place 1 bone anywhere on your model and $staticprop command will collapse tem at 0,0,0. and yes you do need an idle animation for static props, physics too, even if its only 1 frame at 1 fps. Could you copy your QC and the error StudioMDL gives here plz? That's all I needed to know, amigo. I gave up on the business back when I first posted this thread, but I can now create bones, and with this knowledge I don't see why it shouldn't work. Thanks for the help, amigo. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.