Conflig Posted April 3, 2021 Report Posted April 3, 2021 Hi! For few weeks I'm working on my first map (5v5). It is a really rough blockout, nothing is on the grid nothing is made how it's suppose to be made.. but this way I can work really fast. I'm making this post to keep track of progress. It's probably doesnt make any sence art or gameplay wise and it is hard for me to share wip in this stage.. but I though it might be interesting to see how it's shaping up over time. Serialmapper, RA7, slavikov4 and 2 others 5 Quote
Conflig Posted April 10, 2021 Author Report Posted April 10, 2021 (edited) Ok here is a sneak peak It is nowhere near finish all props are wip. I've created a small library of small medium a large pieces to create a "beutiful corner" to see what is possible in source. Edited April 10, 2021 by Conflig Lizard, RA7, Freaky_Banana and 4 others 5 2 Quote
Freaky_Banana Posted April 10, 2021 Report Posted April 10, 2021 The theme of this map looks really cool and I think your first "pretty corner" is gorgeous! I'm very much looking forward to what you will do with this project, but as you rightly said, the layout seems suboptimal for competitive 5v5 in its current state. Keep it up! Quote
Conflig Posted April 10, 2021 Author Report Posted April 10, 2021 Thank you Today I had few 5v5 matches and it went well. There are few issues but nothing that would require masive rework. Freaky_Banana 1 Quote
JorisCeoen Posted April 15, 2021 Report Posted April 15, 2021 No freakin way.. are you using Wall Worm to design your level? That's amazing finally a congener! Quote
Conflig Posted April 15, 2021 Author Report Posted April 15, 2021 Yes I'm using Max and Wall Worm for final level assembly and Blender for modeling since I'm way faster in it. But Wallworm is just awesome Lizard and JorisCeoen 1 1 Quote
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