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Posted

That looks like stop animation clay hair.

You want a good mutton chop yes?

The best place to start is on the texture itself. On the chin give him some really thick stubble. Then do sorta what ferrett said and add some alpha pieces. I'd suggest doing it sort of like venetian blinds down the side of his face where you want a mutton chop. That will help it feel more natural and not like a big hunk of play doh

Posted

Thanks all, as you can see I've been trying to get the hair right. I used the vetetian blinds idea (about 4 planes) but I think I've done it wrong as I just don't like it. Is it really bad?...

eyebrows and tash...great in terms of design but again my technical skills are letting it down. Might drop this project for a while, then just use the untextured head model as a portfolio piece.

del4.jpg

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