von*ferret Posted June 30, 2005 Report Posted June 30, 2005 some faces sticking out with an alpha channel would help it. Maybe reduce the overall scale. AT the moment it looks like a thick helmet rather than random hair. Quote
mikezilla Posted June 30, 2005 Report Posted June 30, 2005 That looks like stop animation clay hair. You want a good mutton chop yes? The best place to start is on the texture itself. On the chin give him some really thick stubble. Then do sorta what ferrett said and add some alpha pieces. I'd suggest doing it sort of like venetian blinds down the side of his face where you want a mutton chop. That will help it feel more natural and not like a big hunk of play doh Quote
capone_adam Posted July 2, 2005 Author Report Posted July 2, 2005 Thanks all, as you can see I've been trying to get the hair right. I used the vetetian blinds idea (about 4 planes) but I think I've done it wrong as I just don't like it. Is it really bad?... eyebrows and tash...great in terms of design but again my technical skills are letting it down. Might drop this project for a while, then just use the untextured head model as a portfolio piece. Quote
von*ferret Posted July 3, 2005 Report Posted July 3, 2005 are you going for a cartoony look or realism? its very important to figure that out obviously Quote
capone_adam Posted July 4, 2005 Author Report Posted July 4, 2005 The style I'm going for isn't over the top, over proportioned cartoony (like Incredibles, for example) and it certainly isn't going for realism. It is somewhere in between. Quote
von*ferret Posted July 4, 2005 Report Posted July 4, 2005 i think you're on the right track and ought to keep going. Maybe one thing is the hair line. Its toooooo defined rather it shouldn't be so clean. Quote
Backslider Posted July 5, 2005 Report Posted July 5, 2005 I'm sorry but I just keep thinking "child molester" when I see that guy. Quote
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