celery Posted March 11, 2021 Report Posted March 11, 2021 Hello Mapcore! I failed to post about this when I released it, but this was an aim map I created from scratch using nearly all custom content that I made for an unfinished project. I designed all of these assets to be used modularly and found re-use for them on this project. They were all created using a PBR workflow for the materials and made to be vertex lit, in combination with creating dynamic shadows from the global light. Most of the work on this came into play from the modular nature, so I could arrange all of these assets in any combination I would like. From a level design point of view, I created height and cover to play around, while also maintaining an elegant flow to the level. For the art I wanted to create a sharp resemblance with 90s shooters, like DOOM and Quake by playing up the rough and rusted metal aesthetic. I used color theory with the lighting to create a contrast with the red environmental lighting and the blue point lights scattered around the level. This was done in part to amplify the sci-fi nature of the scene, which is accented by the rocks and red sky above the arena. Some of the world geometry textures were from Textures.com and the rock prop was sculpted by my friend, in which I textured it. Everything else was made procedurally and crafted by me in Blender, Substance Painter, Photoshop, and the Hammer level editor. https://steamcommunity.com/sharedfiles/filedetails/?id=2371525727 Cheers, Will "celery" Granda DutchCrazyGamer, Marak, sn0wsh00 and 3 others 5 1 Quote
cl0sur3 Posted March 12, 2021 Report Posted March 12, 2021 Looks fun. Perfect art direction for an aim map. Judging from the screenshots, I'd say it looks a bit too red'ish? I'm not sure, I'll check it out in game asap. Quote
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