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Hello fellow mappers.

My entry to mapping challenge 3, "Cerberon Station", will be published in a couple of days. No fancy gameplay gimmicks, just obscene amounts of slaughter, key hunting and button pressing in a map that should take around 30min to finish for those that wish to explore the whole map. Those who want to rush to the end can skip some areas to save some minutes. Tried to balance the map to be 1-2 levels of difficulty above the base game. Tried to also give the minigun more time in the spotlight than the base game does, so minigun lovers should be entertained.

Nothing much to declare here really, but I understood that competition entry requires a published map + a forum thread so here goes.

GLHF

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Posted (edited)

Much to my surprise and disappointment the map description could fit in its entirety when looking at the map from "My uploaded maps", but when browsing for maps half of the text gets cut off.

The full background fluff was:

"...after the monolith's emergence the situation deteriorated quickly. Eventually they tried to dispose of it, multiple times, but somehow it always reassembled or re-emerged." -Anonymous log entry, Site 02

Also, here are some more screenshots:

 

map1.jpg

map2.jpg

map3.jpg

map4.jpg

map5.jpg

map6.jpg

map7.jpg

map8.jpg

Edited by JanRa
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I have decided to remove the map for now. It appears some of my design decisions made the map unenjoyable for a number of people, and judging by the low playthroughs/downloads ratio this number was not marginal. The map was originally intended to be a "serious/quality" slaughter map with difficulty level slightly ramped up from the vanilla game. It appears there isn't demand for this type of gameplay, and since I toiled away for way too long to throw away all the things that received positive feedback I will rework the combat and some areas according to the feedback.

Cerberon Station resurrected will pop up eventually, but for now my entry to the competition is out.

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