Marak 3 Report post Posted February 16 Hi aim_temple is my first finished project csgo map. I been mapping since last year and i tried to do two defusal maps but i realize it was harder than i thought. So i decided make an a small arena 1v1. I was working in this map since last week and i want to post it here to see what can i improve. The map is inspired in de_aztec and mayan ruins. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2396733304 Here are some picks: Spoiler 1 Kokopelli reacted to this Quote Share this post Link to post Share on other sites
Kokopelli 154 Report post Posted February 17 Nice! Congrats on finishing your first project. I checked it out and it looks nice—has a very pleasant mood. Gameplay looks perfectly fine too. I honestly wouldn't change much at all. Like some of the textures are low res / stretched out but it's disguised fairly well and pretty unnoticeable while playing. The stone walls could use some broken bits around the edges to give it a more natural look, but I don't know if you even want that for an aim map. I kinda like the 1.6 crispness of the angles :D. Quote Share this post Link to post Share on other sites
Marak 3 Report post Posted February 17 7 hours ago, Kokopelli said: Nice! Congrats on finishing your first project. I checked it out and it looks nice—has a very pleasant mood. Gameplay looks perfectly fine too. I honestly wouldn't change much at all. Like some of the textures are low res / stretched out but it's disguised fairly well and pretty unnoticeable while playing. The stone walls could use some broken bits around the edges to give it a more natural look, but I don't know if you even want that for an aim map. I kinda like the 1.6 crispness of the angles :D. Thanks mate, i think i will improve some textures of stone walls and then i jump to another project. Quote Share this post Link to post Share on other sites