Andre Valera Posted February 9, 2021 Report Posted February 9, 2021 Hello there, Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project. Steam Workshop Download Blockout Timings Soldat Du Christ, esspho, jakuza and 6 others 9 Quote
Freaky_Banana Posted February 9, 2021 Report Posted February 9, 2021 13 hours ago, Andre Valera said: Hello there, Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project. Steam Workshop Download Blockout Timings I was already wondering what you were working on all that time in the SDK . Looks great, I will definitely check it out with bots! Quote
Andre Valera Posted April 18, 2021 Author Report Posted April 18, 2021 (edited) Updated the blockout based on competitive/casual feedback. Put together a comparison video explaining the update in more detail if you're into that sort of thing. If you are interested in playtesting I've created a steam group, of course I'll also be requesting to playtest on Mapcore. Torch Playtest Group blockout2 timings Workshop Link Edited April 18, 2021 by Andre Valera jakuza, Kokopelli, spa and 6 others 8 1 Quote
Andre Valera Posted September 11, 2024 Author Report Posted September 11, 2024 (edited) https://imgur.com/a/exhmOhv Almost updated Torch for cs2 this past weekend but ran into a bug where cover isn't rendering to the radar so taking a different approach and using materials instead of selection sets, really excited about this variation of torch so posting a sneak peek before fixing these bugs and releasing a public version (without cts spawning at 0,0,0 ) Edited September 11, 2024 by Andre Valera celery and esspho 2 Quote
Andre Valera Posted September 11, 2024 Author Report Posted September 11, 2024 (edited) Here's the main reference for the project! It took forever to find but my personal favorite blend of village and castle aesthetics. https://imgur.com/a/ktPTo9R Spoiler Here's a really great reference video ^ but wait... https://sketchfab.com/3d-models/chateau-de-beynac-7f4d351c45824a84b602dd69e82e978b https://sketchfab.com/AdrienCrapoulet <--- another really great scale reference (there's a parking lot with cars in the model) Found these references after making the major adjustments to current csgo workshop version (https://steamcommunity.com/sharedfiles/filedetails/?id=2449712505) The latest csgo version was loosely based on the Alnwick Castle though the contrast between the castle and the surrounding city area was too noisy for me and meant that I would need to rely on interior and exterior castle areas instead of a castle/village mix. I was really struggling with making 2 castle themed sites that were both fun and unique so starting with a fresh reference made it easier for me. It's been a while since I've posted anything about Torch but I do plan on writing a more formal review of the process before the end of the year. Edited September 18, 2024 by Andre Valera poLemin 1 Quote
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