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Posted
13 hours ago, Andre Valera said:

Hello there,

Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project.

 

Steam Workshop Download

Blockout Timings

 

 

I was already wondering what you were working on all that time in the SDK :D . Looks great, I will definitely check it out with bots!

  • 2 months later...
Posted (edited)

Updated the blockout based on competitive/casual feedback. Put together a comparison video explaining the update in more detail if you're into that sort of thing.

If you are interested in playtesting I've created a steam group, of course I'll also be requesting to playtest on Mapcore.

Torch Playtest Group

blockout2 timings

Workshop Link

Edited by Andre Valera
  • 3 years later...
Posted (edited)

https://imgur.com/a/exhmOhv

Almost updated Torch for cs2 this past weekend but ran into a bug where cover isn't rendering to the radar so taking a different approach and using materials instead of selection sets, really excited about this variation of torch so posting a sneak peek before fixing these bugs and releasing a public version (without cts spawning at 0,0,0 😅)

Edited by Andre Valera
Posted (edited)

Here's the main reference for the project! It took forever to find but my personal favorite blend of village and castle aesthetics.

https://imgur.com/a/ktPTo9R

Spoiler

 

 

Here's a really great reference video ^

but wait...

https://sketchfab.com/3d-models/chateau-de-beynac-7f4d351c45824a84b602dd69e82e978b 

https://sketchfab.com/AdrienCrapoulet <--- another really great scale reference (there's a parking lot with cars in the model)

 

Found these references after making the major adjustments to current csgo workshop version (https://steamcommunity.com/sharedfiles/filedetails/?id=2449712505) The latest csgo version was loosely based on the Alnwick Castle though the contrast between the castle and the surrounding city area was too noisy for me and meant that I would need to rely on interior and exterior castle areas instead of a castle/village mix. I was really struggling with making 2 castle themed sites that were both fun and unique so starting with a fresh reference made it easier for me.

 

It's been a while since I've posted anything about Torch but I do plan on writing a more formal review of the process before the end of the year.

Edited by Andre Valera

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