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de_vara (ex de_iarna)


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I'd strived to make them as low poly as possible and in the same time not to look too artificial. Each cliff model is around 300 polygons. I still need to retouch them, or make others that can help break the repetition in the map, because right now they seem to look lumpy and repetitive. For now i don't know how to use the high poly to low poly texture baking to make them more realistic, and i am using substance painter just to paint them with normals and different texture layers layers. They look good in substance painter but in source engine...kinda disappointing.

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After a hiatus of 3 months or so, i had finally could create a testable BETA version of my defuse map. If you want to give it a spin i had updated it on the WORKSHOP too.

Below are some screenshots. The rocks are by me, the ground materials (4way blend), are by me made from various textures from textures.com, the water texture, the spruces and related models are by @Yanzl, the bushes and some of the ground vegetation are from Cry Engine 5.7 SDK (i hope it's not illegal).


Edited by Serialmapper
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On 8/12/2021 at 11:50 AM, Serialmapper said:

the bushes and some of the ground vegetation are from Cry Engine 5.7 SDK (i hope it's not illegal).

Are you still using these? You need to read the terms but I would imagine -as a generic statement- that being the SDK this is illegal. There might be explicit clauses that allow the use for non-profit, but I would doubt it. I think it would be different for assets purchased stand-alone (eg: I bought Cryengine assets from an old HumbleBundle).

Dont believe though that in general is a problem, worst case of they found out you’d have to swap assets, not like you’re making money off of this.

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Yes i'm still using them. I had converted them from the cry engine format using a small program that i don't remember now its name, to fbx, then i imported them în 3dsmax, where i applied the vmt created from the original cry engine texture, and then i had combined them making larger groups so i don't have to place many individual plants in the map, as the source engine doesn't have the capability of painting with props.

So basically they are new, larger props derived from the cry engine SDK ones. I hope that i made myself understood. Anyways i don't think that the map will have such a huge succes that it will be included in the game s-o that legal issues may occur. 

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