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func_illusionary

de_juno

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de_juno_emblem_07.png.d1b692687f49b69678d5fd26bda69904.png

 

Yo, this is a competitive map that i've been working for 1 week, any feedback is welcomed !!

Not the best screenshot from in-game

Update-List

 Overall:
   - Need to add callouts.
   - Need the Rework Radar a little.

- Change the color of the config.

 

A Site :
 - Add a new route from A (in t's part) to mid
 - Rework route to A from t's spawn.
 - Add cover short A.

 - Rotate the H.U.T .
 - Need to Remake the route from to A site.


B Site :
 - Rework route to B from ct's spawn.
 - Add cover on B Connector.

 - Add railings to the balcony.

Map Radar :

Spoiler

de_juno_radar.png.c0bff3fc2371b54acd45d13f8266da73.pngx

Map Screenshots :

Spoiler

Ct Route to mid

Screenshot_18.png.d24983abce589812593a72146614437a.png

CT Spawn

Screenshot_19.png.9c990faacf4af63095c4e41acfc6a968.png

CT B Route

Screenshot_20.png.0773886fc20ba53753b7ace73e35ed9c.png

B Site

Screenshot_21.png.000502a94f4bec8485941e8c5d4bab8e.png

 

 

Map Screenshots :

Spoiler

T Spawn

Screenshot_25.png.b9d520da4e2667e16ace61e8d916c743.png

T's Route to mid & B

Screenshot_22.png.e68d749e21d96e43e89e39a539f2f9fd.png

T's & Mid entrance

Screenshot_23.png.199bed38eaddfeb120dc55d40c3b58a7.png

A site 

Screenshot_24.png.2c24e7d6dcaa542a66130057ff043585.png

 

Edited by func_illusionary

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Update :

Spoiler

de_juno_radar.png.2d49a15d6ddad32325333d9f8b613696.png

 

Site A :

  •  Added some cover in t's route to site A.
  •  Added new route from A to t's mid.

 

Site B :

  • Added cover in B connector
  • Added a roof to B site & and cover

 

Mid :

  • Added crates instead of brushes.

 

Edited by func_illusionary

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Yo, updated the map more. (dont mind the nodraw)

[Map Overall] ==> Added more clips

                        ==> Ct mid windows made shorted with 16 units.

Screenshots :

Spoiler

Site B :

Screenshot_23.png.64821b9c074929f9bb20779931fb1bf3.png

Site A :

Screenshot_28.png.16b596daa761dfad532d43e5eb862a9a.png

Mid :

Screenshot_22.png.09a05131d695b00bffe7eeab9a86b8d9.png

 

Edited by func_illusionary

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Yo, updated the map more. 

[Map Overall] ==> Added better clips on the cars.

                        ==>  Moved the wall in A site 80  units back.

                        ==> Added some more detail.

Radar

Spoiler

de_juno_radar.png.88d15ca5c94e7fe76b66e10851150e53.png

 

Screenshots :

https://imgur.com/a/Iy2M8Cz <- 5 mb limit

Spoiler

B site :

Screenshot_21.png.b382f58c7121295dc165faa833455f4d.png

x

Screenshot_20.png.722348752d6cc2f80749a9bc979d9982.png

Mid :

Screenshot_19.png.7c44735a06d49a661888e920b93c4e14.png

x

Screenshot_18.png.8a5da4b4e38ab6922c1f467b0b0879b5.png

 

Edited by func_illusionary

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Yo, updated the map even more.

https://imgur.com/a/qjKwSmR - 5mb Limit screenshots 

[Map Overall]

[Bombsite B] :

                        ==> Made box from Ct a little bigger.

                        ==> Added trigger_bomb_reset.

                        ==> Added a window next to the car from window.

[Bombsite A] :

                        ==> Added more clipping.

                        ==> Added new windows.

[CT Spawn] :

                        ==> Moved Buyzone 32 units to the left.

                        ==> Added some more detail.

[ Mid ] :

                        ==> Moved Ct Mid's 240 units to the right.

[ Radar ] :

Spoiler

de_juno_radar.png.d1f897d2ca564197074c8a00bb77b1ca.png

 

 [ Screenshots ] :

Spoiler

CT Spawn:

Screenshot_22.png.d36d381deb0b9d1e579b40ee824494dd.png

x

Screenshot_21.png.d62872cda8b963f096db5511d53581ba.png

Bombsite B & A :

Screenshot_20.png.1c2e4da9ebd913ef94250d2dcb14a7df.png

 

Edited by func_illusionary

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