D3ads Posted June 23, 2005 Report Posted June 23, 2005 Definately with you on this, although I thought we already catered for Unreal, Doom etc et al? Quote
hamst3r Posted June 23, 2005 Report Posted June 23, 2005 I'd like to see the community grow because growth can bring new fresh talent and content, but the downside is that growth can also spread to the "less talented", I'll just call them, who rush in asking people to "teech me how to map" and pimping their ugly full-bright killboxes. Anhd for the t-shirts why not just get cafe presses Quote
-Stratesiz- Posted June 23, 2005 Report Posted June 23, 2005 Size does not matter, quality does. It's great critisism, professionalism, and a good team spirit that sets mapcore apart from the rest. Quote
Pericolos0 Posted June 23, 2005 Report Posted June 23, 2005 all we really need is more news posted, this can even be done by the mapcore members. I see kosmo and thrik for example post alot of cool news here in the mapcore discussion forum but that stuff never seems to reach the news page Quote
Zacker Posted June 23, 2005 Report Posted June 23, 2005 I don't think we need to do much to make mapcore grow. It might not be very newbie friendly, but that don't matter much. This is the place where most of the prof guys hang out, this sheer fact is what makes it so certain that mapcore will grow. People want to be where the best ones are, which is here. Quote
ReNo Posted June 23, 2005 Report Posted June 23, 2005 I love mapcore for what it is. The fact it isn't that noob friendly (not that its noob NASTY either, it just isn't aimed at them) means its a nice balance against using other forums such as the Snarkpit. The Snarkpit is essentially a midway forum that caters for everyone regardless of skill level, but Mapcore is very much a community made up of experienced members, and you can rely on that in a way you can't rely on most other places. I get a kick out of writing tutorials, helping out newbie's with their mapping troubles, and giving advice, and the Snarkpit (and other places such as TWHL, Interlopers, etc...) are great for doing so. There we get a shitload of questions asked, maps posted, forum threads, and tutorials written, and it can be a fun distraction to go through all these things and give your thoughts and suggestions. Mapcore, being more small scale, lends itself far more to having a small number of maps recieve a great deal of feedback. If it expands too much it may well see itself become flooded with maps, and this in turn could drop the amount of feedback recieved per map. Its not uncommon to see maps on Snarkpit recieve just one or two (often insignificant) comments, but here its very rare that the comments don't exceed a page or two. Its all too easy to have a community expand and see too many of its new members taking, but not giving, which would be a sad thing to see happen here. I think Mapcore is growing reasonably though word of mouth, and that is probably the best way for it to go. Having it advertised on PHL or the like will most likely end up in a growth of "fly by night" members - posting their level, taking some feedback, then disappearing. Quote
Vinny Testaverde Posted June 24, 2005 Report Posted June 24, 2005 We should stay the same as we are now; we are a community of gaming and computer graphic elitists, like Mensa or something, we should keep it that way. If we get bigger then n00bs and shit will spam the forums and stuff. We can however expand towards other game engines while maintaining a high level of talent and an effective exchange of ideas. Quote
mike-0 Posted June 24, 2005 Report Posted June 24, 2005 I hate noobs, but i also hate being one of the not-so-good mappers at mapcore. So i dont really have a good input on this one. Quote
kleinluka Posted June 24, 2005 Report Posted June 24, 2005 It's funny cause when you look at our memberlist, we have 787 registered users right now, and only a very very small fraction of them actually post. There are about 260 people that registered but never made a single post. Then there are about 300 more who registered and only made few posts (0-20 and upwards) and the rest is basically the regulars. Quote
mike-0 Posted June 24, 2005 Report Posted June 24, 2005 why would people register without the intention of posting? Quote
Bic-B@ll Posted June 24, 2005 Report Posted June 24, 2005 do i post here enough to do it? :arrow: Quote
JynxDaddy Posted June 24, 2005 Report Posted June 24, 2005 The two big threads brought all the no post members; half-life texture remake and ol's physco house. Quote
Low Posted June 24, 2005 Report Posted June 24, 2005 There are about 260 people that registered but never made a single post. So that includes me, oh wait shit I'm posting now! Well just pretend you didn't see this one. :roll: Anyways I've been in and out of the #mapcore for some time now. Perhaps close to a year? I just browse the forums, kinda like I'm stalking hmmmmm. With all that said, HELLO! Quote
RD Posted June 24, 2005 Report Posted June 24, 2005 noobs r nice, u can impress them with ur maps. Theyre players afterall and spread ur stuff too. Besides sum of em learn really fast if u help em, and suddenly their maps r better than urs=) Quote
silver Posted June 24, 2005 Report Posted June 24, 2005 noobs r nice, u can impress them with ur maps. Theyre players afterall and spread ur stuff too. Besides sum of em learn really fast if u help em, and suddenly their maps r better than urs=) yet again, then they start to pimp their "fy_iceworld234234kv123XXX" maps Quote
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