Jump to content

[UE4] [WIP] Ryokan


Recommended Posts

  • Corvus changed the title to https://twitter.com/i/status/1333236839981875200
  • 3 weeks later...
  • 2 weeks later...

This is just personal opinion, but from a composition standpoint I’m not sure about the symmetry extending even to the rocks in the foreground. Plus that plant in front is really on the nose in that respect. I think the screenshot would be more interesting if you had a smaller rock setup in the foreground and didn’t go for symmetry with them. The scene already has lots of symmetry and the foreground is an opportunity to intentionally go against that in an interesting way that makes the overall scene more memorable and unique. /nitpick

Link to comment
Share on other sites

Good point from Fmpone regarding the simmetria, especially when you compare to the blackouts that didn’t have such a strong accent on it. Although I understand that Far East => zen => symmetry it’s a bit too artificial at the moment. 

Can you get one of those Unreal templates/plug-ins and make a ninja mini-game? I want to jump and run around this 😁

Edited by blackdog
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...