Corvus Posted November 29, 2020 Report Posted November 29, 2020 (edited) A Japanese styled environment I've been working for a few days. Looking forward for critique on the proportions and composition Edited November 30, 2020 by Corvus AlexM, Lizard, Rump3L and 8 others 9 2 Quote
Corvus Posted December 17, 2020 Author Report Posted December 17, 2020 (edited) Been working on the foliage for the scene. I've also updated the overall look of the scene and tweaked the lighting. Nothing is final of course. Edited January 22, 2022 by Corvus blackdog, AlexM, esspho and 6 others 8 1 Quote
Minos Posted December 18, 2020 Report Posted December 18, 2020 Looks solid AF! Great vibe! Are you planning to release it for VR? Would be a nice space to explore. Quote
Corvus Posted December 19, 2020 Author Report Posted December 19, 2020 On 12/18/2020 at 4:41 AM, Minos said: Looks solid AF! Great vibe! Are you planning to release it for VR? Would be a nice space to explore. Thanks a lot ! I do actually plan to make a vr version at some point near the end of the project. AlexM 1 Quote
Corvus Posted December 19, 2020 Author Report Posted December 19, 2020 41 minutes ago, AlexM said: Is this for a specific project? Um yeah, i actually plan to release it on the UE4 Marketplace after I'm gonna finish it. And a playable demo aswell. AlexM 1 Quote
Corvus Posted December 25, 2020 Author Report Posted December 25, 2020 Starting to detail the interiors of the scene dmu, FMPONE, RA7 and 2 others 5 Quote
FMPONE Posted December 26, 2020 Report Posted December 26, 2020 22 hours ago, Corvus said: Starting to detail the interiors of the scene Super badass! maybe a bit clean, but maybe you add more of that later Quote
Corvus Posted December 26, 2020 Author Report Posted December 26, 2020 1 hour ago, FMPONE said: Super badass! maybe a bit clean, but maybe you add more of that later Thanks ! I'll definitely add a bit more detail down the road. Quote
Corvus Posted January 10, 2021 Author Report Posted January 10, 2021 (edited) Edited January 10, 2021 by Corvus Serialmapper, blackdog, dmu and 5 others 4 4 Quote
Corvus Posted January 14, 2021 Author Report Posted January 14, 2021 (edited) Edited January 14, 2021 by Corvus Minos, jakuza, snaulX and 2 others 2 3 Quote
FMPONE Posted January 15, 2021 Report Posted January 15, 2021 This is just personal opinion, but from a composition standpoint I’m not sure about the symmetry extending even to the rocks in the foreground. Plus that plant in front is really on the nose in that respect. I think the screenshot would be more interesting if you had a smaller rock setup in the foreground and didn’t go for symmetry with them. The scene already has lots of symmetry and the foreground is an opportunity to intentionally go against that in an interesting way that makes the overall scene more memorable and unique. /nitpick blackdog and Corvus 2 Quote
blackdog Posted January 15, 2021 Report Posted January 15, 2021 (edited) Good point from Fmpone regarding the simmetria, especially when you compare to the blackouts that didn’t have such a strong accent on it. Although I understand that Far East => zen => symmetry it’s a bit too artificial at the moment. Can you get one of those Unreal templates/plug-ins and make a ninja mini-game? I want to jump and run around this Edited January 15, 2021 by blackdog Quote
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