esspho 481 Report post Posted January 5 (edited) There is a new playtest version of Furnace on the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 We've mostly been working in feedback from our last test match. Thanks to everybody involved! Also thanks to @Roald for taking the time and giving some indepth advice. Here are some screens from the current map version: The Tspawn has slightly been altered - the garage on the right provides a faster and simpler path to the canal area. This shifts timings towards Bombsite A somewhat. The canal itself has been detailed a little more and got some cover in the process. The "Long B" has been fleshed out a little more - it now revolves around a derelict shack that should provide better cover for Ts. Bombsite B got some touches of color and the aforementioned half-open silo (not accessible). A sloped wall has been added beneath the heaven to hopefully limit weird vertical sightlines. CTspawn / Bombsite A has gotten the same sloped wall treatment. Also the lower part of the furnace has been detailed a little more. Top-Level Radar Bottom-Level Radar Radar comparison old / new Edited January 5 by esspho 5 1 Mr.Yeah!, That50'sGuy, Squad and 3 others reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 505 Report post Posted January 5 I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric. I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical? 1 esspho reacted to this Quote Share this post Link to post Share on other sites
csWaldo 341 Report post Posted January 5 28 minutes ago, That50'sGuy said: I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric. I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical? Its regular water that for sure no industrial waste has spilled into! I swear! 1 1 That50'sGuy and slavikov4 reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 505 Report post Posted January 5 (edited) 18 minutes ago, csWaldo said: Its regular water that for sure no industrial waste has spilled into! I swear! So hypothetically, if I were to drink it, I totally wouldn't get poisoned and die? That's good to know. It's totally not like I used it to make red snow cones or something... Oh dear, why does my stomach feel funny? Must have been something in the red wat- Jokes aside, I love the blend texture that turns the snow red around the pools of liquid. It's very well done! Edited January 5 by That50'sGuy 2 csWaldo and esspho reacted to this Quote Share this post Link to post Share on other sites
slavikov4 175 Report post Posted January 7 (edited) On 1/6/2021 at 12:40 AM, That50'sGuy said: I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric. I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical? this is not science fiction, this is real life Edited January 7 by slavikov4 3 esspho, Squad and That50'sGuy reacted to this Quote Share this post Link to post Share on other sites
That50'sGuy 505 Report post Posted January 7 (edited) 6 minutes ago, slavikov4 said: this is not science fiction, this is real life I guess it's true what they say. You learn something new every day! Thanks for the photos! Edited January 7 by That50'sGuy Quote Share this post Link to post Share on other sites
blackdog 4,418 Report post Posted January 7 (edited) @That50'sGuy this is from the area just inland of Venice Sardinia, caused by mining and refining that being said, at least you can see it. Much worse, in a way, when the problem is invisible... ever seen Erin Brockovich? There's also Dark Waters that came out last year on the subject. Edited January 7 by blackdog 3 Freaky_Banana, That50'sGuy and DutchCrazyGamer reacted to this Quote Share this post Link to post Share on other sites
csWaldo 341 Report post Posted January 18 @esspho has been working on changes from our first Mapcore playtest including a new design for outside A (thanks @Roald for the suggestions!) while I've been working on and off on bombsite B's main attraction. Should be ready for another playtest soon! 10 1 MadsenFK, Kokopelli, Vaya and 8 others reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,418 Report post Posted Thursday at 12:36 PM This is gonna turn heads when #blocktober comes back around 1 esspho reacted to this Quote Share this post Link to post Share on other sites
esspho 481 Report post Posted Friday at 10:07 PM (edited) Update time! https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 We've had another playtest and changed some things around acordingly. Thanks again for all the feedback we got in the past weeks! The big change this time is the area leading from the canal to the A site. We needed to separate the paths and do some trimming. We also thought a freight yard might fit this part of the map. The canal also saw some changes. There is a bit more cover now and there will propably be more of it in future versions. For the connector we are trying a non self-boostable solution. We've enlarged the CT-heaven and added a ladder. This should cut down on rotationtimes between sites. The radar We're excited for the next playtests. Have a nice day! Edited Friday at 10:12 PM by esspho 6 JackT, That50'sGuy, Freaky_Banana and 3 others reacted to this Quote Share this post Link to post Share on other sites