csWaldo 351 Report post Posted November 26, 2020 @esspho and I are teaming up for a new defuse map. Welcome to Norilsk, a soviet mining city in the arctic circle shaped by freezing temperatures, high pollution and 45 days of night in winter. Some of the mood and references we are going for: Spoiler Concept art I made of how this could look in source: 3d concept for the layout, developed by esspho:https://3dwarehouse.sketchup.com/model/3d130ab7-062e-48e3-88f7-7d255d7aae88/defurnace-conceptConcept overview with pathing: Greybox is in the works. Let us know what you think 18 2 Kokopelli, Freaky_Banana, slavikov4 and 17 others reacted to this Quote Share this post Link to post Share on other sites
NikiOo 375 Report post Posted November 28, 2020 I really like the theme. It's not something you see very often. I believe you guys will know how to romanticize this cold industrial city. The layout looks a bit on the large side with a lot of narrow pathways, but you'll get a better sense for it when you build it in hammer. If you're still looking for references, there's this Facebook group, https://www.facebook.com/SocModernism/ It was one of the sources of inspiration for a current project of mine with a similar theme. Good luck with the project and I'd love to see where you take it. 2 esspho and csWaldo reacted to this Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 5, 2020 @esspho doing some greybox work 9 slavikov4, Rump3L, wazeecha and 6 others reacted to this Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 6, 2020 Thinking about making some interactive frozen puddles. Of course the effect would be somewhat limited. Think this would be fun or annoying? puddle.mp4 Quote Share this post Link to post Share on other sites
Radu 2,920 Report post Posted December 6, 2020 It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment. Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 6, 2020 Yeah makes sense. Guess I'll come back to this idea later. In the meantime, some bomb site impressions: 4 ┌HP┘, Radu, JackT and 1 other reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted December 7, 2020 12 hours ago, Radu said: It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment. Swamp flashbacks 1 untor reacted to this Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 15, 2020 6 VIOLATION, JackT, Rump3L and 3 others reacted to this Quote Share this post Link to post Share on other sites
esspho 493 Report post Posted December 20, 2020 (edited) You can check out an early version of Furnace on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664 Any feedback is well appreciated! We'll be doing some playtesting in the next days and weeks as well. Here are some WIPs: The central canal divides the map's residential and industrial parts. CTs spawn below bombsite A - an electric arc furnace. The Terrorist's plan B is to bomb the nearby gas silos located by the canal. For now we went with a layered radar. We're propably going to try an overlayed version in the future. Top level radar Bottom level radar Edited December 20, 2020 by esspho typo 5 3 Roald, slavikov4, blackdog and 5 others reacted to this Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 26, 2020 4 ARPT, JackT, esspho and 1 other reacted to this Quote Share this post Link to post Share on other sites
esspho 493 Report post Posted December 29, 2020 We've had a first playtest and got some valuable feedback from that. With that in mind we are fleshing out the individual areas some more. Hopefully we'll have a map update soon. 4 Mr.Yeah!, Kokopelli, Squad and 1 other reacted to this Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted December 31, 2020 another idea we want to try out on our next playtest... 1 esspho reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted January 2 You plant the bomb in there @csWaldo? Quote Share this post Link to post Share on other sites
csWaldo 351 Report post Posted January 2 1 hour ago, blackdog said: You plant the bomb in there @csWaldo? The inside is not accessible, so it's basically a sightlines through the cover. We will need to see how that plays in the next playtest, but we thought the idea was neat. 1 Freaky_Banana reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted January 2 Yeah definitely looks interesting from the screens, I like the idea. Quote Share this post Link to post Share on other sites