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csWaldo

Furnace

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I really like the theme. It's not something you see very often. I believe you guys will know how to romanticize this cold industrial city.

The layout looks a bit on the large side with a lot of narrow pathways, but you'll get a better sense for it when you build it in hammer.

If you're still looking for references, there's this Facebook group, https://www.facebook.com/SocModernism/

It was one of the sources of inspiration for a current project of mine with a similar theme.

Good luck with the project and I'd love to see where you take it.

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It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment.

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12 hours ago, Radu said:

It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment.

Swamp flashbacks

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You can check out an early version of Furnace on the workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=2326921664

Any feedback is well appreciated!

We'll be doing some playtesting in the next days and weeks as well.

 

Here are some WIPs:

 

The central canal divides the map's residential and industrial parts.

de_furnace_0310007.jpg

 

CTs spawn below bombsite A - an electric arc furnace.

de_furnace_0310010.jpg

de_furnace_0310011.jpg

 

The Terrorist's plan B is to bomb the nearby gas silos located by the canal.

de_furnace_0310008.jpg

de_furnace_0310009.jpg

 

For now we went with a layered radar. We're propably going to try an overlayed version in the future.

Top level radar

radar_1.jpg

Bottom level radar

radar_2.jpg

Edited by esspho
typo

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