Jump to content

Recommended Posts

Posted (edited)

So unreal 1 had its source opened to a group of ppl to keep it updated. Now the same thing happened to UT1999. I decided to update my maps to test the unrealed version. After 20 years unrealed for UT finally can run with 3D acceleration.

- EFX zone effects. It was broken before but now with the new version of UT it works.

- Some BSP errors fixed

- Textures that were 24bits with no 8bits fallback now have 8bits fallback to make maps compatible with rendering settings set to disable texture compression.

https://www.moddb.com/games/unreal-tournament/addons/goldeneye-grit-complex

https://www.moddb.com/games/unreal-tournament/addons/chemical-tank

https://www.moddb.com/games/unreal-tournament/addons/mystic-pyramid

https://www.moddb.com/games/unreal-tournament/addons/deck16-modern

https://www.moddb.com/games/unreal-tournament/addons/deck16-industrial

https://www.moddb.com/games/unreal-tournament/addons/nali-arena

 

Edited by 0kelvin
  • 4 weeks later...
Posted (edited)

Made 5 versions for 5 tracks from Goldeneye Source's OST.

The black logos and trademarks were too low contrast due to the map being mostly dark grey. To fix that I inverted them to white.

Shot00008-3.jpg

Shot00006-4.jpg

Shot00010.jpg

Shot00010-3.jpg

Edited by 0kelvin
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...