ZZZ Posted October 7, 2020 Report Posted October 7, 2020 (edited) So unreal 1 had its source opened to a group of ppl to keep it updated. Now the same thing happened to UT1999. I decided to update my maps to test the unrealed version. After 20 years unrealed for UT finally can run with 3D acceleration. - EFX zone effects. It was broken before but now with the new version of UT it works. - Some BSP errors fixed - Textures that were 24bits with no 8bits fallback now have 8bits fallback to make maps compatible with rendering settings set to disable texture compression. https://www.moddb.com/games/unreal-tournament/addons/goldeneye-grit-complex https://www.moddb.com/games/unreal-tournament/addons/chemical-tank https://www.moddb.com/games/unreal-tournament/addons/mystic-pyramid https://www.moddb.com/games/unreal-tournament/addons/deck16-modern https://www.moddb.com/games/unreal-tournament/addons/deck16-industrial https://www.moddb.com/games/unreal-tournament/addons/nali-arena Edited December 11, 2020 by 0kelvin Quote
ZZZ Posted October 10, 2020 Author Report Posted October 10, 2020 (edited) https://postimg.cc/gallery/f3Pcy0C Comparison Old x New Edited December 8, 2020 by 0kelvin Quote
ZZZ Posted November 1, 2020 Author Report Posted November 1, 2020 (edited) Finished lighting and geometry. Edited December 8, 2020 by 0kelvin Mr.Yeah!, AlexM and Blackadder 3 Quote
ZZZ Posted November 3, 2020 Author Report Posted November 3, 2020 (edited) Some art on walls. Edited December 8, 2020 by 0kelvin Quote
-HP- Posted November 3, 2020 Report Posted November 3, 2020 Jesus, this UI brings back memories, it still looks good! blackdog 1 Quote
ZZZ Posted November 4, 2020 Author Report Posted November 4, 2020 (edited) Released. I used bondage.mp3 from Goldeneye Source. Edited first post. https://postimg.cc/gallery/rkHyS93 Edited December 8, 2020 by 0kelvin Quote
ZZZ Posted November 8, 2020 Author Report Posted November 8, 2020 (edited) Made 5 versions for 5 tracks from Goldeneye Source's OST. The black logos and trademarks were too low contrast due to the map being mostly dark grey. To fix that I inverted them to white. Edited December 8, 2020 by 0kelvin Quote
Minos Posted November 10, 2020 Report Posted November 10, 2020 No Mapcore logo? I'm disappointed Quote
ZZZ Posted November 26, 2020 Author Report Posted November 26, 2020 (edited) Added mapcore. 2048 x 512 size. Edited December 8, 2020 by 0kelvin esspho 1 Quote
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