RA7 Posted June 23, 2005 Report Posted June 23, 2005 Jamba needs to die, I saw the commercial for the first time ever yesterday on MTV ("Pimp My Ride" was on) and I barely watch TV ... for a first time; it was a pain in the arse. If i watch the DUTCH MTV=TMF i hear that song every 15 mins.... AAAARRRGGHHH!!!! Quote
DanielAragon Posted June 24, 2005 Report Posted June 24, 2005 i forgot what this thread was about... Quote
RA7 Posted June 25, 2005 Report Posted June 25, 2005 i forgot what this thread was about... OOPS Air pops to mind...:-) Quote
Bluestrike Posted June 26, 2005 Report Posted June 26, 2005 Wel a HL1 remake whats done by someone who's probebly mapping for the 1st time will look just like the HL1 map or in most cases worst. Alot of the ported maps are straight ports often with the orriginal textures as well. But the sad problem is that most good looking maps don't play that good. To take my own maps as example, I think they are to large to be fun on custom map servers. I think a custom map has most chance of playing when the enemy's can get/find eatchother fast in the game so the players don't get to bored even with low numbers playing. Now I'm working on a port of assault myself now, basicly out of grief of the crappiness of the current ports, if players like it so mutch they might as well have a decent looking map to play on When I saw the Valve port and see they used the same hangaar type as they did in de_port and cs_compound I desided to give it a go. I used a more free approach with a european industry terrain setting like you would find it here in Belgium, the map still plays and feels like assault but doesn't look exacly the same. Oh and I'm not saying I could do it better then Valve, I just took a different direction into something I wanted to play, and press my personal mark on what you could start to call the assault saga I'll probebly post the map in the finished work gallery so you guys can bash on it :-P Quote
ReNo Posted June 26, 2005 Report Posted June 26, 2005 I don't think I'll ever understand people's fascination with remaking Assault - why do something thats been done dozens of times before? At least you are trying to take it in a different direction so thats a good thing, but even the "I'm fed up with the crappy remakes so I'll make a good one" excuse/justfication is getting old now. Quote
Zacker Posted June 26, 2005 Report Posted June 26, 2005 OT I think it has something to do with that the original cs_assault played like shit, but when the remakes opened up for some more routes, then it became a very fun and interesting map. Especially cs_winter_assault and cs_assault_upc did it very well. Quote
csharp Posted June 26, 2005 Report Posted June 26, 2005 The old version was better than that :DD Brushwork sucks'n'hard Quote
Minos Posted July 12, 2005 Report Posted July 12, 2005 Why should he be pissed off ? People remake official maps all the time, theres nothing wrong with that... Quote
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