solwllms Posted September 20, 2020 Report Posted September 20, 2020 (edited) Hi all! Oyster is a defusal wingman map set within Aldham East, an under-construction station on London's tube system. Started this in mid-last year as my entry for the Source Engine Discord's 2020 Wingman competition. Cinematic Trailer Layout Spoiler Screenshots Spoiler Links Workshop page: https://steamcommunity.com/sharedfiles/filedetails/2230541612 Website, Blog and Changelog: https://oyster.solwllms.com/ Edited February 6, 2021 by solwllms Mr.Yeah!, Lefty, Twinnie and 2 others 5 Quote
RA7 Posted September 23, 2020 Report Posted September 23, 2020 Fixed the images on my frontpage Quote
solwllms Posted September 24, 2020 Author Report Posted September 24, 2020 23 hours ago, RA7 said: Fixed the images on my frontpage Yes! I did email back but, thank you regardless! RA7 1 Quote
blackdog Posted September 28, 2020 Report Posted September 28, 2020 Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by... Quote
solwllms Posted September 28, 2020 Author Report Posted September 28, 2020 9 hours ago, blackdog said: Did you base your work on any particular existing station? Couple shots remind me of stations I would regularly travel by... Ended up as a sort of montage of a number of different stations rather an any one in particular, and using a huge number of reference photos to try and nail Tube look (and hopefully the vibe). Especially as not being a Londoner myself, I tried to use reference photos to add details to the vague vision of a Tube station I had in my mind. That said certain areas ended up taking more from certain locations. The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo. The T-side approach is a mix of several areas in Bond Street station, the CT-spawn escalators were modelled after those in Angel Station, and the motif (and steepness) of the emergency stairs are based off Covent Garden. I don't think they were worried about stair clipping back in 1900s. blackdog 1 Quote
blackdog Posted September 29, 2020 Report Posted September 29, 2020 (edited) 12 hours ago, solwllms said: Ended up as a sort of montage of a number of different stations rather an any one in particular [...]The platform is certainly inspired by the Jubilee Line stations and in particular Waterloo. Yeah I thought that would have been the case [merging different stations]. And I could totally tell it was the Jubilee, and I was wondering if the big escalator were from Waterloo as well because it's pretty much spot on; I commuted for a couple years on that line to see my girlfriend... friggin' two hours commute if you didn't miss trains/no delays (and a good £20 a pop). Edited September 29, 2020 by blackdog Quote
solwllms Posted December 11, 2020 Author Report Posted December 11, 2020 (edited) Finally published the first post-comp update! Lots of changes in this one, and a huge effort to overhaul both gameplay and visuals in response to some of the feedback/criticism from players and the competition judges. I've put together a page with some interactive comparison shots too, so check that out here for a better picture (ha) of the changes. Super keen to hear people's thoughts! Edited December 11, 2020 by solwllms JorisCeoen, Twinnie and slavikov4 3 Quote
solwllms Posted February 6, 2021 Author Report Posted February 6, 2021 Pushed the latest update earlier today - the first update for 2021! A number of more minor fixes and some bigger visual and quality-of-life improvements too (like in CT spawn or on the platform upper-scaffolding). I've updated the original post with these screenshots, as well as a new CGI cinematic trailer. As always keen to know what you think! Quote
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