Defrag Posted June 20, 2005 Report Share Posted June 20, 2005 First attempt at modeling characters, and it's taking an absolute age to make any progress. I had started the same character twice previous and deleted it both times, but stuck at it this time. I'm working from this tutorial (which IMO is the best I've found yet): http://www.3dtotal.com/ffa/tutorials/ma ... anmenu.asp Does anyone have any good human modeling links? I'm mainly needing some reference pictures that show the muscle structure and stuff, as nearly every tutorial always says to model heads with the edges flowing in the same direction as the muscles. Quote Link to comment Share on other sites More sharing options...
cyberjunkie Posted June 21, 2005 Report Share Posted June 21, 2005 I must say that is looking very good so far. Good clean and accurate mesh To be honest I really suck at modelling organic stuff and my attempt at modelling MrH2o's face is a disaster to say the least. I will continue on it once my exams are done hopefully. Great job at the head, keep posting updates and i will also have a look at the tutorial to help me out Quote Link to comment Share on other sites More sharing options...
sensee Posted June 21, 2005 Report Share Posted June 21, 2005 I guess the workflow of creating faces and stuff must be rather bad in Max. I would use ZBrush or maybe take a Poser model as reference. I don't know, never done any organic stuff before. What techniques/programs do you guys use for creating such stuff? Quote Link to comment Share on other sites More sharing options...
Defrag Posted June 21, 2005 Author Report Share Posted June 21, 2005 I don't think the workflow is bad (though I'm hardly experienced), it just takes me a long time to actually achieve anything because I find it difficult to get the shape of the head correct in all three dimensions P.s. I just realised the picture I posted looks like captain america haha. Quote Link to comment Share on other sites More sharing options...
Mazy Posted June 21, 2005 Report Share Posted June 21, 2005 Good so far, now you got the ears to model P.S. Ears r fckn hard D: Quote Link to comment Share on other sites More sharing options...
Defrag Posted June 21, 2005 Author Report Share Posted June 21, 2005 A few more The nose was really hard to get looking passable.. captain planet meets michael jackson = no good. His upper lip is looking a little strange, but I think I can fix it. Quote Link to comment Share on other sites More sharing options...
csharp Posted June 21, 2005 Report Share Posted June 21, 2005 Wow man, that is just great work! Quote Link to comment Share on other sites More sharing options...
Kosmo Posted June 22, 2005 Report Share Posted June 22, 2005 It turns out nicely. Quote Link to comment Share on other sites More sharing options...
Acumen Posted June 22, 2005 Report Share Posted June 22, 2005 i think his nasal bone is too thin, looks very feminine, almost doll-like. it should be quite a bit wider, imo. when i saw the first wip with no mouth and ears i kinda thought what it would look like once further progressed it was really clean and all and now with the mouth area it got kinda "messy" with some tris here and there. It's nothing bad in the end you just have to work around the model to improve the polyflow a bit. The chin area could be cleaned up a bit with taking away one edge row. Well and again for the polyflow you could move some vertices to get rid of some zigzag edges anyways, a very solid start so far \o/ Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted June 24, 2005 Report Share Posted June 24, 2005 ok this project will take time.. nice start.. but isnt it better if you make a skull first? then you apply the blue thing on it? Quote Link to comment Share on other sites More sharing options...
Thrik Posted July 15, 2005 Report Share Posted July 15, 2005 No.. a face's shape is defined by muscle, fat and skin tissue just as much as it is by the skull. That'd be a totally unnecessary extra step. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted July 15, 2005 Report Share Posted July 15, 2005 where is the bone under the eye that the muscle that moves your eye is attached too? Quote Link to comment Share on other sites More sharing options...
Defrag Posted October 5, 2005 Author Report Share Posted October 5, 2005 Came back to this after a (long) while and added some stuff, fixed the lips, changed the bone structure (nose is thicker and added the bit under the eye as suggested) aaaaaaaand just learning.. stuff. Yeah. I think it's a lot better than it was, mainly thanks to the suggestions here Started on the ear as well, but it's touuuuuuuuuuugh. Wireframe: http://img374.imageshack.us/img374/4382/wireface3cz.jpg Smoothed: http://img374.imageshack.us/img374/6638 ... ets1ud.jpg Quick Renders: http://img383.imageshack.us/my.php?image=facelol3rh.jpg http://img383.imageshack.us/my.php?imag ... ol25py.jpg Quote Link to comment Share on other sites More sharing options...
von*ferret Posted October 5, 2005 Report Share Posted October 5, 2005 yeah the ear is the only part that really neesd work on now. Needs a normal map for some nice lighting cause he looks porcelin. Quote Link to comment Share on other sites More sharing options...
Defrag Posted October 5, 2005 Author Report Share Posted October 5, 2005 Yeah I'm planning on getting into zbrush soon (time permitting) more for fun than any other reason Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.