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[HL:A] K&D (virtual tour) Out now


EddieLTU
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Download https://steamcommunity.com/sharedfiles/filedetails/?id=2279733053

 

Here's something i've been working on since i got my hands on Source 2 Hammer. K&D building complex, based on real location in Klaipėda, Lithuania. https://www.google.com/maps/@55.7105819,21.1296509,181m/data=!3m1!1e3

Backstory. This place was always a backbone for trying out my mapping/modeling skills, 10 years ago when i went there around, i was stunned at it's architecture and uniqueness, so back in the day i was starting to get a hang of Hammer, and i wanted to remake this. Attempt was rough and it was just a test anyways.

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Project started around April 10 of this year, once i got my Oculus Quest and when HLA tools were still unreleased (bootleg tools existed but i didn't use them). It started with only two buildings, the K and the bottom 2-3 floor commercial complex. Some earliest screenshots.

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i was still learning the engine, but i got a hang of it quickly, since making stuff 128 is still the norm, i was a lot easy to work. Reference material was severely limited, i had to google most of the photos and still it wasn't enough.

20th day in hammer, and progress was coming along.

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And the day HLA Tools came out, i realized i had to redo every texture's shader since HLA has different shaders, so first day looked rough

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Aaaaaand there's a huge time gap before i picked the project again, i went to make other HLA lore themed maps. Anyways on June 10th i've planned out a weekend vacation on this very place, booked a hotel at the same place, so i guess you could say it was both a vacation and work trip.

Project resumed in late June, second building was made, and it was instanced because of the odd angle.

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Hammer vs. Real life

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June 10. I'm there and i'm working in and outside my hotel room

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And here we are. 1 month later with some progress. With reference photo when available.

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Residential Apartment (D complex)

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Funfact: the shape of this balcony was made loosely without any hard reference, i was amazed that i actually guessed it right. Big shoutout to my friend that lives there and let me take some shots (of course not inside)

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Hotel room (excuse for the poor 360 photo)

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Terrace

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More exterior shots

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Edited by EddieLTU
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4 hours ago, ThunderKeil said:

Looks good - if you still haven't fixed [pic], look into hotspot texturing. I believe it allows you to apply square/rectangular textures to a parallelogram like that, so you wouldn't have to manually edit the angle into the texture, which can be quite a pain.

Untitled-123123.png.8fa7ee227fac36f61f27e3ff7683b5fc.png

it was already fixed

 

Screenshot 2020-11-07 195942.jpg

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