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Edude

Maginot [Wingman]

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Hello everybody!
I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

Spoiler

20200731003005_1.jpg.223a4eed3e0cb6c9ee9817e5e14cc227.jpg

20200731003046_1.jpg.d65a69638b994ba34dd673dd02327ef2.jpg

20200731003025_1.jpg.37075e6a518676a4280c60aba41c78ef.jpg

wingman_test_radar.png.a0e46565b87f1e411c3e4c701efa196a.png

I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...

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Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.

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Cool theme 👍 I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

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On 7/31/2020 at 2:35 AM, Kokopelli said:

Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.


Thanks for your comment! I'll keep my strategy for now and I'll try to finish the map in time for the contest - but with no pressure. New updates to this topic may come soon according to the map's progress.

Edited by Edude

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On 8/2/2020 at 12:09 AM, wazeecha said:

Cool theme 👍 I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

Yeah me too, I find this theme definitely interesting.
Lately I've been noticing that, I may follow your idea and jump around the areas!

About the deadline... I'm a little worried because I've been suffering from tendonitis these days, I have to make a break from time to time.

Edited by Edude

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