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Edude

Maginot [Wingman]

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Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.

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Cool theme 👍 I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

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On 7/31/2020 at 2:35 AM, Kokopelli said:

Looks cool so far. If it's important for you to have this map entered in the contest, I would just keep doing what you're doing, giving each area a rough pass until the whole map has some degree of art. Then if there's still time you can polish it up more. And of course, once the contest is over you can continue to work on it. It doesn't have to be a competition winner to be considered for future mapcore wingman hub map pools.


Thanks for your comment! I'll keep my strategy for now and I'll try to finish the map in time for the contest - but with no pressure. New updates to this topic may come soon according to the map's progress.

Edited by Edude

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On 8/2/2020 at 12:09 AM, wazeecha said:

Cool theme 👍 I like the whole WWII revisited aesthetic.

As far as detailing, I find it easier to stay motivated by jumping around between different areas as I get ideas. On the other hand, I think this also led me to go a bit overboard in some places while overlooking more practical optimization/gameplay work that needed to be done.

There's still almost two full months, and if you've got all that done in 3 weeks, seems like you should be on track to finish in time working at your current pace.

Yeah me too, I find this theme definitely interesting.
Lately I've been noticing that, I may follow your idea and jump around the areas!

About the deadline... I'm a little worried because I've been suffering from tendonitis these days, I have to make a break from time to time.

Edited by Edude

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Really nice job with the time you've spent so far on this, it's really impressive. Just be aware about player orientation, closed environments tend to be really unforgiving for players, so you should try to make every area unique and have something memorable on them, like a hero prop. One example of this issue happening on a closed map is Goliath, a wingman map with a really similiar theme. I've played it before and the layout works well with the gamemode, but the main problem with the map is player orientation, besides the central room (bombsite) it's really hard to know where you're at on all of the closed bunker corridors and rooms.

Edited by Coachi

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