blackdog Posted July 20, 2020 Report Share Posted July 20, 2020 (edited) It's packed in detail... are all these scripted sequences to conceal small levels and their offloading? Quite annoying the game to be interrupted so frequently. Looks quite fun, bit annoying the guns taking so much screen estate. Funny how the grappling hook icon has become ubiquitous like an hamburger menu icon Edited July 20, 2020 by blackdog Quote Link to comment Share on other sites More sharing options...
Radu Posted May 23, 2021 Author Report Share Posted May 23, 2021 Quote Link to comment Share on other sites More sharing options...
Buddy Posted May 25, 2021 Report Share Posted May 25, 2021 cant c shit Quote Link to comment Share on other sites More sharing options...
-HP- Posted May 26, 2021 Report Share Posted May 26, 2021 Man,yhey need to turn on fog so player has some perception of depth, and to work on the overly contrasty post processing. Buddy 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 31, 2021 Report Share Posted May 31, 2021 On 5/25/2021 at 7:29 PM, Buddy said: cant c shit I agree with you. Either change the enemies' orange/red color saturation or change time of day/ambient color so enemies have a bit more contrast against background especially in this fast gameplay. -HP- and Buddy 2 Quote Link to comment Share on other sites More sharing options...
ThunderKeil Posted May 31, 2021 Report Share Posted May 31, 2021 (edited) Interesting to see the tone shift in this franchise, although I'd be lying if I said my first thought from that video wasn't ''wew they're piggybacking off doom's success'' ( but weren't they always, deep down? [vsauce music plays]) Didn't necessarily seem like it in most of the previous videos, but the last one does seem to implicate they've also copied nudoom's ''stun every enemy for ebic finisher move'', though, which is disappointing. Edited May 31, 2021 by ThunderKeil Quote Link to comment Share on other sites More sharing options...
ZZZ Posted August 7, 2021 Report Share Posted August 7, 2021 (edited) I played the first up to level 7. Having to fight horde after horde is tiring and boring. The second game I read some negative reviews in steam and decided to skip it. The third game seems to be in the right direction except for their art. They are relying on oversaturated graphics for some reason. Compare it to Doom / Doom Eternal, SW3's lighting and colors are pushed in a way that makes the screen hard to focus on the important things. Edited August 7, 2021 by 0kelvin Quote Link to comment Share on other sites More sharing options...
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