jakuza 271 Report post Posted November 18, 2020 1 hour ago, will2k said: Nice! Around 3k tris each? or lower for an open danger zone map? The dense ones are each ~2.5k, the dead ones are ~1k and the sapling is about 500. I am a little worried about that since it's danger zone but I've just got to wait and see. 2 will2k and Lizard reacted to this Quote Share this post Link to post Share on other sites
Slimek 73 Report post Posted November 18, 2020 Those are some good looking trees 2 Lizard and jakuza reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted February 22 (edited) RELEASE Happy to announce that we just released County! This took us a while but we are super happy with the final results. Map is now ready to be played and enjoyed by others players. If you have any feedback, hit us here or in our DM's. Thanks to everyone who helped us trying to workout danger zone game mode and to everyone who provided us with their feedback! Workshop link Thanks! Edited February 23 by Lizard 19 19 celery, El Moroes, TelaF and 35 others reacted to this Quote Share this post Link to post Share on other sites
Kokopelli 154 Report post Posted February 22 This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh. 2 jakuza and Lizard reacted to this Quote Share this post Link to post Share on other sites
leplubodeslapin 1,432 Report post Posted February 22 WOW this is so good !!! Is there somewhere I can play on it ? The trailer is a real beauty ! 2 jakuza and Lizard reacted to this Quote Share this post Link to post Share on other sites
FMPONE 6,013 Report post Posted February 22 Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats! I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable. 2 Lizard and jakuza reacted to this Quote Share this post Link to post Share on other sites
Serialmapper 633 Report post Posted February 22 FC5 baby, yeeah! 1 jakuza reacted to this Quote Share this post Link to post Share on other sites
┌HP┘ 9,837 Report post Posted February 22 Astonishing! 2 jakuza and Lizard reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted February 22 10 minutes ago, FMPONE said: Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats! I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable. Thanks Shawn! You are right with the skybox. I guess it went under our radars. Its been blank for a very long time now and it didn't cross my mind to actually do anything with it Will definitly look into this. Thanks once again. 1 FMPONE reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted February 22 27 minutes ago, ┌HP┘ said: Astonishing! 35 minutes ago, leplubodeslapin said: WOW this is so good !!! Is there somewhere I can play on it ? The trailer is a real beauty ! 52 minutes ago, Kokopelli said: This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh. Thank you guys! I'm really happy that people like our map at least from the screenshots Quote Share this post Link to post Share on other sites
That50'sGuy 512 Report post Posted February 23 (edited) Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining. I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! Also, thanks for the bread! Yummy yummy! Edited February 23 by That50'sGuy 2 jakuza and Lizard reacted to this Quote Share this post Link to post Share on other sites
JorisCeoen 248 Report post Posted February 23 Pretty amazing, once again... I think the overall atmosphere and theme are great! Perhaps if I were to say one thing, the motel looks like the only area that's most 'slapped together' (so to speak). The overall idea is nice, but it currently looks too clean and misses some fine detail compared to the rest of the map. There's something about those big pillars that should be more worn in my opinion. I really love the quarry, however, probably my favorite part of the map! Congratulations on your release, and I don't doubt this will already be included in the next operation 2 Lizard and jakuza reacted to this Quote Share this post Link to post Share on other sites
Soldat Du Christ 121 Report post Posted February 23 this looks awesome, good example of a diverse theme park with a cohesive theme, the haunted house was a good way to spice up the contemporary setting with something fantastical 2 Lizard and jakuza reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted February 24 On 2/23/2021 at 8:21 AM, JorisCeoen said: Pretty amazing, once again... I think the overall atmosphere and theme are great! Perhaps if I were to say one thing, the motel looks like the only area that's most 'slapped together' (so to speak). The overall idea is nice, but it currently looks too clean and misses some fine detail compared to the rest of the map. There's something about those big pillars that should be more worn in my opinion. I really love the quarry, however, probably my favorite part of the map! Congratulations on your release, and I don't doubt this will already be included in the next operation Motel is my plan to induce small nostalgia trip for some players. I talked with Soctom if he was ok with us using his old map as a base for our location and he said 'sure'. The challenge here was to take a map that was made in 2013 and somehow recreate entire thing with present quality standards while also maintaining detail level of a DZ map. I knew there needs to be some trade offs when it comes to quality as well as geometry itself. I didn't want to take the original and put it in our map so I had to pick only few of the key elements and make them do the heavy lifting. Thanks! 1 JorisCeoen reacted to this Quote Share this post Link to post Share on other sites