Edude Posted May 31, 2020 Report Posted May 31, 2020 (edited) Hello everyone! I just finished my new map for CSGO. It is a fun map, with a lot of interactions and a unique theme. I invite you and your friends to play a game of Bloodline!Workshop Link: https://steamcommunity.com/workshop/filedetails/?id=2112785597 DESCRIPTION Fight in the Parkists Arena in this battle of Bloodline! The most violent and controversial sport of all! When you hear the crowd remember to fight for the field, avoid the lava, press the explosive buttons and make the best score of the match! They will shout your name for sure competitor!MAP SIZE: LargeRECOMMENDED NUMBER OF PLAYERS: 12 - 16AVAILABLE GAMEMODES: Deathmatch (most recommended); Arms Race; Demolition; Flying Scoutsman; Custom Casual/Competitive (1 bombsite only). Bloodline was developed for an old Half Life 2 MOD (KumaWar2). Because of that I preferred to reutilize some of its assets, slightly improving the look of them! More updates may come in the future! Have fun! Edited May 31, 2020 by Edude Rump3L, RA7, Freaky_Banana and 5 others 7 1 Quote
dmu Posted May 31, 2020 Report Posted May 31, 2020 (edited) Isn't this just Wario Stadium from Mario Kart 64? Looks fun! Edited May 31, 2020 by DMU222 Kokopelli and Edude 2 Quote
Edude Posted May 31, 2020 Author Report Posted May 31, 2020 (edited) 32 minutes ago, DMU222 said: Isn't this just Wario Stadium from Mario Kart 64? Looks fun! Hahahah It's totally inspired by Wario Stadium and also by Tiny Arena from Crash Team Racing (which is the most "Wario Stadium" thing you can get outside Mario Kart). Hope you enjoy playing the map! Edited May 31, 2020 by Edude Interfearance 1 Quote
Edude Posted January 1, 2021 Author Report Posted January 1, 2021 (edited) Happy new year guys! I just finished an update to Bloodline that improves lighting in general, adds more detail to the environment and fix some minor bugs! I also took the opportunity to publish a version that takes place at dusk so it does not disturb that boring TV show nobody cares about ...Bloodline Original: https://steamcommunity.com/workshop/filedetails/?id=2112785597 Bloodline Evening: https://steamcommunity.com/sharedfiles/filedetails/?id=2344144205 I hope you like the improvements and good luck in your next matches! Edited January 1, 2021 by Edude Quote
blackdog Posted January 1, 2021 Report Posted January 1, 2021 Very cool idea, congrats. My nitpick would be if you could find a blend texture that would allow you to blend the ground to rocks where you have the lava, as it is feels non-organic. Edude 1 Quote
Edude Posted January 3, 2021 Author Report Posted January 3, 2021 (edited) Thanks for the support, blackdog! I completely agree with you... I thought that using vulcanic stone models would be better too. But I was worried with general optimization and decided to use the current blend texture because it helps the player identify the "lava trap"*. *Every 2 minutes a bunch of lava fill the areas represented by the darker ground texture. Edited January 16, 2021 by Edude blackdog 1 Quote
ThunderKeil Posted January 4, 2021 Report Posted January 4, 2021 If you're worried about players being unable to tell when the trap is or isn't active with a more lava-like blended texture - it is actually possible to toggle between different textures on a displacement, so you could switch it between this ground texture and a different one depending on if the lava's there I don't think it's explained on the wiki ( material proxies in general aren't expanded upon as much as they should be ) but I'd be glad to help out if you need it Edude 1 Quote
blackdog Posted January 5, 2021 Report Posted January 5, 2021 You could also trigger an alarm sound when you are triggering the lava. Edude 1 Quote
Edude Posted January 16, 2021 Author Report Posted January 16, 2021 Thanks for the great suggestions! I'm considering them on a next update! Quote
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