Freaky_Banana 251 Report post Posted May 28, 2020 (edited) For playtest on the 11th: Workshop link to the second map is this: cs_marstest: https://steamcommunity.com/sharedfiles/filedetails/?id=2118892154 -------------------------------------------------------------------------------------------- hey people, screenshots see below or at the imgur link https://imgur.com/gallery/20n8GQu. I took the cs mapmakers wingman competition as an occasion to make a new map. I figured two against two was a small enough scale to slot this one in. Little did I know that within one week I would already have developed two entirely different concepts and greyboxes, and be toying with a third. de_Loreley is the most polished, so you get to see this one first. For this map I was inspired by a train journey I did along the Rhine basin recently. One stop along that journey is the famous Loreley cliff. I thought it was neat and based this layout on what I saw. Check after the screenshots for some of my reference material. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2111658014 The layout is a very simple threelane design. There are three distinct pathes, separated by elevation and theme. The uppermost path is a slightly bent train tunnel, connected by an emergency door to the main street along the center of the map. The CT end of the street is flush with the tunnel's elevation thus allowing CTs immediate control of the tunnel. The main objective is on the street. Locals are entirely fed up with the rampant tourism in their home and have decided to symbolically target an open-topped tourist bus. Right next to the street where these actions are meant to take place, the third and lowest level is the riverside of the Rhine. Taking control of the Rhine's beach allows Ts a great insight into common defense positions further behind the site. Final touches are added by some accessible rooms (one staircase and one basement workshop) in the local houses that divide the street and beach. I hope you can find the time to boot this up and have some fun on the map. Enjoy your stay at the Rhine! Screenshots: references: only two because the upload limit doesn't allow any more. Edited June 11, 2020 by Freaky_Banana workshop link, ups 9 1 Mr.Yeah!, Interfearance, MadsenFK and 7 others reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted February 9 Long time no see everyone. I finally started up Hammer again and worked on this a bit. I created a new path inside the house, reproportioned the map and gave it a new dark aesthetic, just because. What do you all think? More pictures on Imgur: https://imgur.com/gallery/kLiYONZ Layout picture to follow. I am working with MANY instances and that's a pain for Terri's Autoradar. Please feel free to message me, if you've figured out a smart workaround / fix for that. Workshop link after Overview is done. 4 1 Mr.Yeah!, Radu, Kokopelli and 2 others reacted to this Quote Share this post Link to post Share on other sites
Kokopelli 154 Report post Posted February 10 The crawl space under the bus is really cool. Love the whole vibe of the map. It has a lot of character. Nice job! 1 Freaky_Banana reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted February 10 (edited) 15 hours ago, Kokopelli said: The crawl space under the bus is really cool. Love the whole vibe of the map. It has a lot of character. Nice job! Thanks, great to hear you like it! This it the first time I am really moving past simple greyboxing. I am also really interested in finding out how that crawlspace plays. Bots are just way too stupid for that sort of thing ^^. They barely even use the beach / house routes... So there is a lot to be learned from a playtest! Edited February 10 by Freaky_Banana Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted February 12 (edited) Alright everyone, workshop is up: https://steamcommunity.com/sharedfiles/filedetails/?id=2392048922 ! I couldn't be bothered to deal with TAR and instances, so I offer you this crappy 2015-looking piece of overview instead: Please excuse me for it ... I swear I will make a pretty one once the geo is locked in. Oh and I chose to make my own truck models, because the prop_static ones I used before had shitty hitboxes. Edited February 12 by Freaky_Banana 3 wazeecha, zombi and slavikov4 reacted to this Quote Share this post Link to post Share on other sites
zombi 214 Report post Posted February 12 It looks great and I really like the atmosphere! This luggage gap in bus at bombsite is really nice idea. I have some feedback, hopefully will be helpful. Keep up a good job! Spoiler 1 Freaky_Banana reacted to this Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted February 13 (edited) 20 hours ago, zombi said: It looks great and I really like the atmosphere! This luggage gap in bus at bombsite is really nice idea. I have some feedback, hopefully will be helpful. Keep up a good job! Reveal hidden contents Thanks for your great feedback, Zombi! I agree with a lot of these points. Spent some time today to address them: Spoiler I added warm yellow lighting to the cornerstore. This will hopefully guide the player to it after spawn. I made the gap in the bar counter wider. You were absolutely right there. I hope the new width is better (even though it is not quite as large as what you indicated in your picture). I made the ramp you suggested, simply built it into the walkway instead of onto the tracks. Last but certainly not least, I have a few different ideas for how to address your concern with getting up onto the tracks at T Spawn: I could make a few tiered flowerbeds, which are actually quite prevalent in the Rhine basin. If I am to implement stairs, I will likely place them differently than you indicated, but I have an idea for it. For now I haven't implemented any of these ideas, because I want to playtest this version first. Changes are now live on the workshop version. Cheers! Edited February 13 by Freaky_Banana 2 Kokopelli and zombi reacted to this Quote Share this post Link to post Share on other sites