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[CS:GO] CS_Joshua (wingman)

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CS_Joshua is the remake of CS_Erect, sporting a new theme with greater elevation changes. It's a wingman hostage map set in a semi-desert biome.


Here's the backstory from the Steam workshop:

Joshua is a wingman map set around the church of a good samaritan community, led by the loving and generous mister Joshua. An anonymous source has informed the local police that a religious sacrifice is about to go down. Has Joshua lost his wit, turning to the dark side? Or is this yet another disgruntled atheist trying to throw shade at our wholesome community? The sheriff sent two cops to check out what's really going down there. His gut tells him that this might be linked to the missing high-school teacher. Not many crimes happen in this small town. Starring Sam Sante and Corelle Lalil as the hard-boiled cops, Mutah Schickre and Raffael Mike as the occultists, and John Pain as the abducted high school teacher.

More screenshots:












I changed the location from the Negev Desert to Joshua Tree Park because I found some cool photos on r/EarthPorn.

This is what it was gonna look like before I had a change of heart:



When I pictured it in my head it sounded like a pretty dope idea. I was gonna have these sharp rocks sticking out of the dunes, surrounding the church entirely, and then these two rock hands sticking out above the rest, as if they're holding an invisible halo above the church. But then I made it and the rocks ended up looking like utter shite. I don't know if it's the lighting. Or if my models are too low poly. Perhaps I should have used more references. Or maybe it's the basic ground that's not doing enough to complement the cliffs. Either way, I thought I'd be better off changing to less deserty desert.

So my current reference looks like this:



...with some tall cliffs like this one:



...to round off the boundaries of the playable area.

You might say, but Nikio, if you keep changing the theme of your map, you'll never finish anything. You might be right. But the success of the visuals is very much dependent on how good the surrounding rocks are gonna look. And this is not the first time I've remade a major set of props. I remade the props for my first map, De_BigAssStatue two times, and in my eyes they got better and better with each iteration. And that's what this is - an iterative approach. Sometimes when you set your goals too high and you fail, you then have to try something else to get your confidence back.

Here's the radar:


There are three lanes:

1. Roof:


If CTs take control of roof, they'll have an easier time taking the hostage.

2. Outside:


If CTs kill the outside player, they'll have a clear path for the rescue, knowing the the other T is on the other side of the map.

3. Middle:


Middle provides a quick rush route to the hostage.

Since the previous release version, I've increased the height changes in order to limit movement. I think this is a good way to balance small maps, making them less chaotic without oversimplifying the routes.

I've uploaded it on the workshop. It's gonna take a couple hours for the mods to approve the update. Here's the link:


Let me know what you think!

Edited by NikiOo

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People told me to get rid of the benches, so I thought, why not add yoga mats instead? Don't worry, I'll add some more color variety. I'm still experimenting with the textures.

The story of this building goes back hundreds of years (or at least dozens!). It was built a long time ago. Before it was closed, it was a working church, visited by people of all creeds and ages. The surrounding area was populated by tigers, which was quite stressful for the old ladies with their fickle minds. One day one of them got the brilliant idea to start feeding the tigers so they wouldn't bother her. So she bought a pack of beef from the grocery store and took it with her the following Sunday. The day after she was found dead. No, a month later! They only found her hand. So yeah... she was eaten alive. Poor thing. Anyways, the old ladies got together and protested to the mayor, requesting the tigers to be slaughtered. The mayor, whose name is Harold Pleski, decided to close the church instead, to discourage people from visiting the desert. Some say he hates old ladies. After that people stopped visiting and churching took place in the pastors house temporarily. Fast forward a couple decades, a group of hipsters found the church and decided to settle in. They painted the walls and started practicing eastern spirituality. Today this place still stands as a home to a moderately large yoga cult. Joshua, one of the founding fathers wears the mask of a tiger all the time. He even sleeps with it...

Speaking of textures, you might have noticed I've changed the wooden walls with my own custom white painted wood. I just got Substance Alchemist and I've been experimenting with it during the limited time I have before my laptop shuts down to let its internal organs return to solid state. Here goes:


I'm still working on it, but the basic premise is that the walls have been repainted many a time. I want the age of the building to show through the layers of paint. My plan is to make a two texture blend, one with the white paint only, and one with the same white paint but a lot more worn, and then blend between the two. And then I'll use overlays to add the second layer of paint (blue or some other color) like Valve did on mirage with the broken walls.

So that's it for now. I'll run some more tests on the source engine discord once my exams are over.

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The furniture has arrived!

I wish I had more time to work on this, but it is what it is. I managed to get it to a state of half-finished.






The rocks look horrendous. I was too cautious not to go overboard with the polygons cause I knew I wouldn't have much time for optimization so I quickly put together a set of basic rocks. They looks at least 20% better than the previous set, and I'm satisfied with that.

Here's some more screenshost:












Fun fact: Importing the custom assets took more time than actually making them.

I had a lot of fun making custom textures for this map.

Thanks to everyone who helped with playtesting!

Workshop link:


Now let's hope the moderator staff can approve this in the next 16 hours...

Edited by NikiOo

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