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fewseb

Sawmill (WIP) (wingman)

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Sawmill (which may change names over time) is a CSGO wingman map im working on for the source discord wingman mapping competition. Its currently in very early greybox stage and im hoping to improve on how it plays before I move on to decorating it. The greybox is currently avaible on the workshop and will be having a playtest soon. The overview looks pretty square right now but I will make it more interesting as time goes on. Ive been having a lot of fun playing against bots testing it so im interested to see how well that translates to real players.

de_sawmill_alpha_10_radar.jpg.64603dddb17fd1a24c504df32c94f7f9.jpg

Radar, CTs spawn bottom, Ts spawn top.


 

Spoiler

 

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Bombsite

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CT spawn

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T Spawn

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Outside path

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Upper Path

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Upper path view onto bombsite

 

Workshop Link

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Small update, I havnt used this thread to document progress as I was hoping to. Ive found working on this map tends to be a lot more multiple small iterations as opposed to larger individual ones like im used to. So far the map seems to be playing well and ive received a lot of valuable feedback via Mapcore's playtest system. The layout has evolved for the better entirely because of the feedback I received from those playtests.

 

asawmillquad.jpg.7bc4f9ba15d7c95c77296869be6ee9e1.jpg

Here are some WIP of the art stage. A lot of the things are still up in the air lighting wise. Obviously a lot of areas are still very dark as im not quite sure how im going to light the interior places. Im also having trouble getting rain to act consistently and im unsure how successful an overcast sky will be, players tend to like their sunshine. I may end up dumping the rain for a sunrise/sunset if testing continues to prove unsuccessful.

 

Outside/yard

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T side upper

asawmill0001.jpg.e64f5dbd816dffcddcb6628cd3a24893.jpg

 

Bombsite from ct main

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Bombsite from upper

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T spawn

asawmill0004.jpg.948736ccf87800a013a875b2cc60c5eb.jpg

 

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